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Technically, iteration contexts work by calling the iter built-in function to try to
find an _ _iter_ _ method, which is expected to return an iterator object. If it’s
provided,Python then repeatedly calls this iterator object’s next method to produce
items until a StopIteration exception is raised. If no such _ _iter_ _ method is found,
Python falls back on the _ _getitem_ _ scheme, and repeatedly indexes by offsets as
before, until an IndexError exception is raised.
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class Squares:
 def _ _init_ _(self, start, stop): # Save state when created
  self.value = start - 1
  self.stop = stop
 def _ _iter_ _(self): # Get iterator object on iter( )
  return self
 def next(self): # Return a square on each iteration
  if self.value == self.stop:
   raise StopIteration
  self.value += 1
  return self.value ** 2
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£¬ÕâÑùÖØ¸´Ê¹Ó㬳ö´í¡£ÒªÊ¹ÓÃself.__dict__['name'] = value
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class PrivateExc(Exception): pass
class Privacy:
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int main()
{
int a[] = {1,2,3,4,5};
int i;
int * p = a;
for (p = a + 4, i = 0; i < 5; i++) {
printf("%d ",p[-i]);
}

return 0;
}

......

Python ÓÎÏ·³õѧ

import sys, pygame, time
size = width, height = 700,700
fontColor = (0,0,255)
class walk:
'''This is a game about war.
Just like war 3.'''
def __init__(self):
'''Init the screen.
Get param and init the screen'''

#print ('this is init funnction') ......

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2¡¢×Ö·û´®¸ñʽ»¯£ºÓøñʽ»¯²Ù×÷·û°Ù·ÖºÅ%ʵÏÖ£¬eg:>>> format = "Hello, %s. %s enough for ya?"
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