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//-----------------------------------------------------------------------------------------------------
//BY:yuyongbao
//QQ:673360056
//-----------------------------------------------------------------------------------------------------
#include "tetris.h"
Tetris::Tetris(QWidget *parent)
: QDialog(parent), ui(new Ui::Tetris)
{
ui->setupUi(this);
gameInit();
this->connect(ui->frame,SIGNAL(scoreChanged(int)),this,SLOT(drawScore(int)));
this->connect(ui->frame,SIGNAL(nextTetrixChanged()),this,SLOT(nextTetrixChangedProc()));
this->connect(ui->frame,SIGNAL(gameOver()),this,SLOT(gameEnd()));
}
Tetris::~Tetris()
{
delete ui;
}
void Tetris::gameInit(void)
{
m_curScore = 0;
//×Ü·ÖÊýÒÔºóÓÉÎļþ¶ÁÈë
m_totalScore = 0;
m_level = 0;
m_line = 0;
m_bStart = FALSE;
m_mute = FALSE;
m_nextTetrisPos = QRect(120,160,4*PIXPERRECT,4*PIXPERRECT);
m_scorePos = QRect(50,200,200,40);
m_levelPos = QRect(50,240,200,40);
m_linePos = QRect(50,280,200,40);
//Ëæ»úÖÖ×Ó
qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
skinPath = "skins/";
}
void Tetris::gameStart(void)
{
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(timePro()));
//ÓÎÏ·µÈ¼¶Óëʱ¼äÖ®¼äµÄ¹ØÏµ
timer->start(1600 - m_level * 300);
//²úÉúµ±Ç°·½¿éºÍÏÂÒ»¸ö·½¿é
ui->frame->curShape = (TetrixShape)(qrand()%7);
ui->frame->nextShape = (TetrixShape)(qrand()%7);
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#include "draw.h"
#include "ui_draw.h"
#include <QPixmap>
draw::draw(QWidget *parent)
: QDialog(parent), ui(new Ui::draw)
{
ui->setupUi(this);
// this->setWindowFlags( Qt::FramelessWindowHint);
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