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extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
#include <iostream>
#include <string>
using namespace std;
int main()
{
//LuaʾÀý´úÂë
char *szLua_code =
"r = string.gsub(c_Str, c_Mode, c_Tag) --ËÞÖ÷¸øµÄ±äÁ¿ "
"u = string.upper(r)";
//LuaµÄ×Ö·û´®Ä£Ê½
char *szMode = "(%w+)%s*=%s*(%w+)";
//Òª´¦ÀíµÄ×Ö·û´®
char *szStr = "key1 = value1 key2 = value2";
//Ä¿±ê×Ö·û´®Ä£Ê½
char *szTag = "<%1>%2</%1>";
lua_State *L = luaL_newstate();
luaL_openlibs(L);
//°ÑÒ»¸öÊý¾ÝË͸øLua
lua_pushstring(L, szMode);
lua_setglobal(L, "c_Mode");
lua_pushstring(L, szTag);
lua_setglobal(L, "c_Tag");
lua_pushstring(L, szStr);
lua_setglobal(L, "c_Str");
//Ö´ÐÐ
bool err = luaL_loadbuffer(L, szLua_code, strlen(szLua_code),
"demo") || lua_pcall(L, 0, 0, 0);
if(err)
{
//Èç¹û´íÎó£¬ÏÔʾ
cerr 
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2)C
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Ritchie ºÍ Brian Kernighan ¾ÍÓà C ± ......
Google Android¿ª·¢²©¿Í½ñÌìÐû²¼£¬¼´ÈÕÆð¿ª·ÅÕë¶ÔAndroidƽ̨µÄÔÉúÈí¼þ¿ª·¢SDKÏÂÔØ¡£ÓÉÓÚÔÚSDKÇ°ÃæÓÖ¼ÓÉÏÁËÔÉú¶þ×Ö£¬¼´Native Development Kit£¬Òò´ËÓÖ±»Google³ÆÎªNDK¡£ÔÚ´Ë֮ǰ£¬Androidƽ̨µÄµÚÈý·½Ó¦ÓóÌÐò¾ùÊÇÒÀ¿¿»ùÓÚJavaµÄDalvikÌØÖÆÐéÄâ»ú½øÐпª·¢µÄ¡£ÔÉú SDKµÄ¹«²¼¿ÉÒÔÈÿª·¢Õ߸ü¼ÓÖ±½ÓµÄ½Ó´¥Androidϵͳ×ÊÔ´£¬ ......
º¯ÊýÃû: stpcpy
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ÓÃ ·¨: char *stpcpy(char *destin, char *source);
³ÌÐòÀý:
#include <stdio.h>
#include <string.h>
int main(void)
{
char string[10];
char *str1 = "abcdefghi";
stpcpy(string, str1);
& ......
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/**
* hello.c
* To compile, use following commands:
* gcc -O -c -fPIC -o hello.o hello.c
* gcc -shared ......
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