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typedef     struct   StackNode
{
    ElemType    data;
    StackNode   *next;
)StackNode, *LinkType;                      //½áµãÀàÐÍ£¬Ö¸ÕëÀàÐÍ
typedef    struct
{
    LinkType    top;
    int    size;
}Stack;                                     //Õ»ÀàÐÍ
//Õ»µÄ»ù±¾²Ù×÷ÈçÏÂ
Status   InitStack(Stack  &s)
{
    s.top=NULL;
    s.size=0;
    return ok;
}
Status     Push(Stack  &s,ElemType  e)
{
    p=(LinkType*)malloc( sizeof(StackNode) );
    if(!p)      return FALSE;
    p.data=e;
    p.next=s.top;
    s.top=p;
    s.size++;
    return TURE;
}
Status      StackEmpty(Stack &s)
{
    if(s.top==NULL)     return TURE;
    else    return FALSE;
}
Status    GetTop(Stack &s,ElemType e)
{
    if( s.top==NULL )   return  ERROR;
    e=s.top->data;
    return  OK;
}
Status    Pop(Stack  &s)
{
    if( s.top==NULL )   return  ERROR;
    p=s.top;
    s.top=p->next;
    s.size--;
    free(p);
    return  OK;
}
Status   DestroyStack(Stack &s)
{
 


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication32
{
class Program
{

static int s = 0;
static void Main(string[] args)
{
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#include <list.h>
#include <dirent.h>
#include <iostream.h>
#include <sys/stat.h>
#include <sys/types.h>
/*****************************************************************
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