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#include <unistd.h>
pid_t fork(void);
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  1  ÕýÎĶΣºÕâÊÇCPU Ö´ÐеĻúÆ÷Ö¸ÁîµÄ²¿·Ö¡£Í¨³£ÕýÎĶÎÊÇ¿ÉÒÔ¹²ÏíµÄ£¬ËùÒÔ¼´Ê¹ÊÇÆµ·±Ö´ÐеijÌÐò£¨È磺Îı¾±à¼­Æ÷£©ÔÚ´æ´¢Æ÷ÉÏÒ²Ö»ÓÐÒ»¸ö¸±±¾¡£ÁíÍâÕýÎĶγ£³£ÊÇÖ»¶ÁµÄ£¬ÒÔ·ÀÖ¹³ÌÐòÒòΪÒâÍâ¶øÐÞ¸ÄÆä×ÔÉíµÄÖ¸Áî¡£
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organizing code files in C & C++

http://www.gamedev.net/reference/programming/features/orgfiles/page2.asp
ͨ¹ýËĸöpitfall½²½âÍ·ÎļþµÄÓÉÀ´ºÍºÃ´¦£¬ÒÔ¼°Ê¹ÓÃÍ·Îļþ¶¨Òåinline func and template.
Remember that, as far as the compiler is concerned, there is absolutely no difference between a header file and a source file.
The key idea ......

ARM CǶÈëʽ±à³ÌÖеö¹Ø¼ü×Ö

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     #define pISR_EINT0 (*(unsigned *) (_ISR_STRATADDRESS+0x74))
     ÉÏÊöÓï¾ä°ÑÎÞ·ûºÅÕûÊý_ISR_STRATADDRESS+0x74Ç¿ÖÆ×ª»»ÎªÖ¸Õ룬ָÏòRAM£¬ÓÃÏÂÃæµÄÓï¾ä¿ÉÒÔ·ÃÎÊËü£º
pISR_EINT0 = (int)Eint0_ISR
 & ......

cº¯Êý¼ò½é

alloc.h
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¡¾Ô­ÐÍ¡¿void *calloc(size_t nelem,size_t elsize) ......
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