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1.License Agreement
License
Agreement
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Lua Sample:
/*
** $Id: lua.h,v 1.175b 2003/03/18 12:31:39 roberto Exp $
** Lua - An Extensible Extension Language
** Tecgraf: Computer Graphics Technology Group, PUC-Rio, Brazil
**
http://www.lua.org
mailto:info@lua.org
** See Copyright Notice at the end of this file
*/
2.guard define
Õû¸öÍ·ÎļþÓ¦¸ÃÔÚguard
define
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#ifndef lua_h
#define
lua_h
#endif
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c++
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#ifdef __cplusplus
extern
"
C
"
{
#endif
/*
The lines within extern "C"
*/
#ifdef __cplusplus
}
#endif
3.
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typedef
struct
lua_State lua_State;
LUA_API lua_State
*
lua_open (
void
);
LUA_API
void
lua_close (lua_State
*
L);
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lua_State,
µ«ÊDz¢²»ÖªµÀ
lua_State
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lua
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#include
"
lua.h
"
#include
"
lauxlib.h
"
#include
"
lualib.h
"
int
main(
int
argc,
char
*
argv[])
{
lua_State
*
L
=
lua_open();
const
char
*
buf
=
"
var = 100
"
;
int
var ;
luaopen_base(L);
luaopen_io(L);
lua_dostring(L, buf);
&n
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In C++, how do i go about using setenv to set the display? I need to set it like this:
export DISPLAY=0.0
1¡¢setenv("DISPLAY",":0.1",1);
If you're calling the xrandr functions from your C++ program, then I would expect setenv() should work for you. The 3rd argument of 1 tells setenv() to ov ......