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#pragma once
const int BUFFERSIZE = 1024;
const int growfactor = 2;
// this stack is used as call stack.
class TStack{
private:
size_t size; // the stack length
size_t pos; // the stack top position
char *buffer; // the buffer
private:
void push(void* D, size_t bytecount); // the implementation of push
void* pop(size_t bytecount); // the implementation of pop
public:
TStack(size_t _size = BUFFERSIZE, size_t _pos = 0); // initialize
TStack(const TStack& o); // copy
TStack& operator=(const TStack& o); // assignment
void pushInt(int i) { push(&i, sizeof(int)); } // push an int
void pushLong(long l) { push(&l, sizeof(long)); } // push a long
void pushfloat(double f) { push(&f, sizeof(f));} // push a double
void pushPointer(void* p){ push(p, sizeof(p)); }
// int
int popInt() { return *(int *)pop(sizeof(int));} // pop an int
long popLong() { return *(long *)pop(sizeof(long)); } // pop an int
double* popfloat() { return (double*)pop(sizeof(double)); } // pop a double
void* popPointer() { return pop(sizeof(void*)) ; }
void clear() { pos = 0; }
};
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#include "stdafx.h"
#include "TStack.h"
#include "new.h"
void TStack::push( void* D, size_t bytecount )
{
// if memory is not enough
// if run under multithread envionment,
// a lock or critical section should be added
if (pos + bytecount > size)
{
size_t oldsize = size;
size *= growfactor;
char *newbuffer = new char[size];
memcpy(newbuffer, buffer, oldsize);
delete buffer;
buffer = newbuffer;
}
memcpy(buffer+pos, D, bytecount);
pos += bytecount;
}
void* TStack::pop( size_t bytecount )
{
// need synchronization f
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