organizing code files in C & C++
	
    
    
	http://www.gamedev.net/reference/programming/features/orgfiles/page2.asp
通过四个pitfall讲解头文件的由来和好处,以及使用头文件定义inline func and template. 
Remember that, as far as the compiler is concerned, there is absolutely no difference between a header file and a source file.
The key idea is that headers contain the interface, and the source files contain the actual implementation.This means that one source file uses another source file via the second source file's header. 
main body
By now you're probably convinced that there are benefits to splitting up your project into several smaller files. So, how would you go about it? Although some of the decisions you make will be reasonably arbitrary, there are some basic rules that you should follow to ensure that it all works. 
Firstly, look at how you would split your code into sections. Often this is by splitting it into separate subsystems, or 'modules', such as sound, music, graphics, file handling, etc. Create new files with meaningful filenames so that you know at a glance what kind of code is in them. Then move all the code that belongs to that module into that file. Sometimes you don't have clear module - some would say this should send out warnings about the quality of your design! There may still be other criteria you use for splitting up code, such as the structures it operates upon. (Often "general purpose" functions can be split into string-handling and number-handling, for example.) And occasionally a module could be split into two or more files, because it might make sense to do so on logical grounds. 
Once you have split it up in this way into separate source files, the next stage is to consider what will go into the header files. On a very simple level, code that you usually put at the top of the source file is a prime candidate for moving into a separate header file. This is presumably why they got termed 'header' files, after all. 
This code to go in a header usually includes some or all
    
     
	
	
    
    
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    数组是类型相同的对象的序列,其中的对象称为数组元素。也可以将数组想像成一连串的用下标值编号的相邻存储区。
       可能在某些编程语言中,一个下标变量是不允许超出数组定义中所设的界限的。但是在C和C++中,数组是没有这种安全措施的。下面先来看看数组下标越界的几种异常结果。
&nb ......
	
    
        
    
    C输出格式总结
2007-07-08 12:09
1 一般格式
   printf(格式控制,输出表列)
   例如:printf("i=%d,ch=%c\n",i,ch);
   说明:
   (1)“格式控制”是用双撇号括起来的字符串,也称“转换控制字符串”,它包括两种信息:
    &nbs ......
	
    
        
    
    原文: 
http://www.codeproject.com/cpp/complex_declarations.asp 
作者:Vikram A Punathambekar 
介绍 
曾经碰到过让你迷惑不解、类似于int * (* (*fp1) (int) ) [10];这样的变量声明吗?本文将由易到难,一步一步教会你如何理解这种复杂的C/C++声明:我们将从每天都能碰到的较简单的声明入手,然后逐步加入const修 ......
	
    
        
    
    【1】 “ = ”的优先级低于  “ || ” 且 “ = ” 为右结合性,注意一下代码为死循环:while(c=' '||c=='\t'||c=='\n')
 
程序本意是跳过空格,制表符,换行符,但由于不小心将c=='  '写成了c= '  '导致程序进入死循环
【2】a=-1 在很老的C版本里理解为 a =-  1
【3 ......