C# ʹÓÃPlaySoundÔÚÒÆ¶¯É豸Éϲ¥·ÅÉùÒô
ʹÓà PlaySound ÔÚÒÆ¶¯É豸Éϲ¥·ÅÉùÒôÎļþ¡£´Ë´úÂëʹÓà System.Runtime.InteropServices
µ÷Óà Compact Framework µÄ CoreDll.DLL µÄ PlaySound ·½·¨
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private enum Flags
{
SND_SYNC = 0x0000,
SND_ASYNC = 0x0001,
SND_NODEFAULT = 0x0002,
SND_MEMORY = 0x0004,
SND_LOOP = 0x0008,
SND_NOSTOP = 0x0010,
SND_NOWAIT = 0x00002000,
SND_ALIAS = 0x00010000,
SND_ALIAS_ID = 0x00110000,
SND_FILENAME = 0x00020000,
SND_RESOURCE = 0x00040004
}
[DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
private extern static int MobilePlaySound(string szSound, IntPtr hMod, int flags);
public void PlaySound(string fileName)
{
MobilePlaySound(fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
}
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PlaySound(null);
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BOOL PlaySound(LPCSTR pszSound,HMODULE hmod,DWORD fdwSound);
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2.²ÎÊýhmod:ÊÇÓ¦ÓóÌÐòµÄʵÀý¾ä±ú,µ±²¥·ÅWAV×Ê
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Ref_and_Out_test
{
class Program
{
static void Main(string[] args)
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