Ò׽ؽØÍ¼Èí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

C# ʹÓÃPlaySoundÔÚÒÆ¶¯É豸Éϲ¥·ÅÉùÒô

ʹÓà PlaySound ÔÚÒÆ¶¯É豸Éϲ¥·ÅÉùÒôÎļþ¡£´Ë´úÂëʹÓà System.Runtime.InteropServices
µ÷Óà Compact Framework µÄ CoreDll.DLL µÄ PlaySound ·½·¨
¹ØÓÚ²¥·ÅʵÏÖ£º
        //²¥·Å±êÖ¾
        private enum Flags
        {
            SND_SYNC = 0x0000,
            SND_ASYNC = 0x0001,
            SND_NODEFAULT = 0x0002,
            SND_MEMORY = 0x0004,
            SND_LOOP = 0x0008,
            SND_NOSTOP = 0x0010,
            SND_NOWAIT = 0x00002000,
            SND_ALIAS = 0x00010000,
            SND_ALIAS_ID = 0x00110000,
            SND_FILENAME = 0x00020000,
            SND_RESOURCE = 0x00040004
        }
        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int MobilePlaySound(string szSound, IntPtr hMod, int flags);

        public void PlaySound(string fileName)
        {
            MobilePlaySound(fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
        }
¹ØÓÚֹͣʵÏÖ£º
PlaySound(null);
¹ØÓÚPlaySoundº¯Êý£º
Ò».PlaySoundº¯ÊýµÄÉùÃ÷Ϊ£º
BOOL PlaySound(LPCSTR pszSound,HMODULE hmod,DWORD fdwSound);
1.²ÎÊýpszSound:ÊÇÖ¸¶¨ÁËÒª²¥·ÅÉùÒôµÄ×Ö·û´®,¸Ã²ÎÊý¿ÉÒÔÊÇWAVEÎļþµÄÃû×Ö,»òÊÇWAVE×ÊÔ´µÄÃû×Ö,»òÊÇÄÚ´æÖÐÉùÒôÊý¾ÝµÄÖ¸Õë,»òÊÇÔÚϵͳע²á±íWIN.INIÖж¨ÒåµÄϵͳʼþÉùÒô.Èç¹û¸Ã²ÎÊýΪNULLÔòÍ£Ö¹ÕýÔÚ²¥·ÅµÄÉùÒô.
2.²ÎÊýhmod:ÊÇÓ¦ÓóÌÐòµÄʵÀý¾ä±ú,µ±²¥·ÅWAV×Ê


Ïà¹ØÎĵµ£º

C# ¿É·ÃÎÊÐÔÔ¼Êø

C# ÓïÑÔÖеÄÓÐЩ¹¹ÔìÒªÇóij¸öÀàÐÍÖÁÉÙÓëij¸ö³ÉÔ±»òÆäËûÀàÐ;ßÓÐͬÑùµÄ¿É·ÃÎÊÐÔ (at least as accessible as)¡£Èç¹û T µÄ¿É·ÃÎÊÓòÊÇ M ¿É·ÃÎÊÓòµÄ³¬¼¯£¬ÎÒÃǾÍ˵ÀàÐÍ T ÖÁÉÙÓë³ÉÔ±»òÀàÐÍ M ¾ßÓÐͬÑùµÄ¿É·ÃÎÊÐÔ¡£»»ÑÔÖ®£¬Èç¹û T ÔÚ¿É·ÃÎÊ M µÄËùÓÐÉÏÏÂÎÄÖж¼ÊǿɷÃÎʵģ¬Ôò T ÖÁÉÙÓë M ¾ßÓÐͬÑùµÄ¿É·ÃÎÊÐÔ¡£
´æÔÚÏÂÁпɷÃÎÊÐ ......

C#ÖÐString.EmptyÓë""

    ÕâÁ½¸öÔÚÒ»°ãÇé¿öÏÂÊÇÏàµÈµÄ£¬µ«ÊÇϵͳ´¦Àí»úÖÆÉÏÈ´ÓÐËù²»Í¬¡£
    ""»áÔÚÄÚ´æÀï»®Ò»¿é³¤¶ÈΪ0µÄ´æ´¢¿Õ¼ä£¬¶øString.EmptyÄÚ´æ²¢²»ÎªËü·ÖÅä¿Õ¼ä£¬ËùÒÔÎÞÂÛÐÔÄÜ»¹ÊÇËÙ¶ÈÉÏString.Empty¶¼ÓÅÓÚ""¡£
    Ôø¾­¿´¹ýһƪÅжÏ×Ö·û´®¿ÕÖµµÄÐÔÄÜÎÄÕ£¬ÀÏÍâдµÄ¹úÈË·­Ò룬ÎÄÕ´óÒâ ......

¡¶C#ͼ½â½Ì³Ì¡·¶ÁÊé±Ê¼ÇµÚ16Õ——ʼþ

Õâ±¾Êé½²½â
C#
ÓïÑÔÊ®·ÖÏêϸ£¬ÎÒ½«ÆäÖеÄÖØÒªÄÚÈÝÕûÀí³ÉÌõ¿î£¬ÒÔ±¸Íü¡£
1.      
ʼþÊÇÔÚÂú×ãij¸öÌØ¶¨Ìõ¼þʱ·¢ÉúµÄ£¬´¥·¢
(raise)
ʼþµÄ¶ÔÏó³ÆÎª·¢²¼Õß
(publisher)
£¬¶ÔÕâ¸öʼþ½øÐÐÏìÓ¦µÄ¶ÔÏó³ÆÎª¶©ÔÄÕß
(subscriber)
¡£Ê¼þ´¦Àí³ÌÐòÊÇ×¢²áµ½Ê¼þµÄ·½·¨£¬¿ÉÔÚÈκÎÀà»òÕ߽ṹ ......

dz̸C#·ºÐ͵ÄÓô¦

ΪʲôҪʹÓÃC#·ºÐÍ?
ΪÁËÁ˽âÕâ¸öÎÊÌ⣬ÎÒÃÇÏÈ¿´ÏÂÃæµÄ´úÂ룬´úÂëÊ¡ÂÔÁËһЩÄÚÈÝ£¬µ«¹¦ÄÜÊÇʵÏÖÒ»¸öÕ»£¬Õâ¸öÕ»Ö»ÄÜ´¦ÀíintÊý¾ÝÀàÐÍ£º
public class Stack
    {
        private int[] m_item;
        public ......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØÍ¼ | ¸ÓICP±¸09004571ºÅ