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C# ʹÓÃPlaySoundÔÚÒÆ¶¯É豸Éϲ¥·ÅÉùÒô

ʹÓà PlaySound ÔÚÒÆ¶¯É豸Éϲ¥·ÅÉùÒôÎļþ¡£´Ë´úÂëʹÓà System.Runtime.InteropServices
µ÷Óà Compact Framework µÄ CoreDll.DLL µÄ PlaySound ·½·¨
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        //²¥·Å±êÖ¾
        private enum Flags
        {
            SND_SYNC = 0x0000,
            SND_ASYNC = 0x0001,
            SND_NODEFAULT = 0x0002,
            SND_MEMORY = 0x0004,
            SND_LOOP = 0x0008,
            SND_NOSTOP = 0x0010,
            SND_NOWAIT = 0x00002000,
            SND_ALIAS = 0x00010000,
            SND_ALIAS_ID = 0x00110000,
            SND_FILENAME = 0x00020000,
            SND_RESOURCE = 0x00040004
        }
        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int MobilePlaySound(string szSound, IntPtr hMod, int flags);

        public void PlaySound(string fileName)
        {
            MobilePlaySound(fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
        }
¹ØÓÚֹͣʵÏÖ£º
PlaySound(null);
¹ØÓÚPlaySoundº¯Êý£º
Ò».PlaySoundº¯ÊýµÄÉùÃ÷Ϊ£º
BOOL PlaySound(LPCSTR pszSound,HMODULE hmod,DWORD fdwSound);
1.²ÎÊýpszSound:ÊÇÖ¸¶¨ÁËÒª²¥·ÅÉùÒôµÄ×Ö·û´®,¸Ã²ÎÊý¿ÉÒÔÊÇWAVEÎļþµÄÃû×Ö,»òÊÇWAVE×ÊÔ´µÄÃû×Ö,»òÊÇÄÚ´æÖÐÉùÒôÊý¾ÝµÄÖ¸Õë,»òÊÇÔÚϵͳע²á±íWIN.INIÖж¨ÒåµÄϵͳʼþÉùÒô.Èç¹û¸Ã²ÎÊýΪNULLÔòÍ£Ö¹ÕýÔÚ²¥·ÅµÄÉùÒô.
2.²ÎÊýhmod:ÊÇÓ¦ÓóÌÐòµÄʵÀý¾ä±ú,µ±²¥·ÅWAV×Ê


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c# XMLÐòÁл¯Óë·´ÐòÁл¯

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C# code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Value_Ref_test1
{
class Program
{
static void Main(string[] args)
{
point a = new point (10,10) ;
point b = a;
......

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Ref_and_Out_test
{
    class Program
    {
        static void Main(string[] args)
      & ......

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