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using System.Threading;
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System.Threading Ãû×Ö¿Õ¼äµÄÏß³ÌÀàÃèÊöÁËÒ»¸öÏ̶߳ÔÏó£¬Í¨¹ýʹÓÃÀà¶ÔÏó£¬Äã¿ÉÒÔ´´½¨¡¢É¾³ý¡¢Í£Ö¹¼°»Ö¸´Ò»¸öÏ̡߳£´´½¨Ò»¸öÐÂÏß³Ìͨ¹ýnew ²Ù×÷£¬²¢¿ÉÒÔͨ¹ýstart()·½·¨Æô¶¯Ïß³Ì
thread = new Thread(new ThreadStart(HelloWorld));
thread.Start();
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protected void HelloWorld()
{
string str ;
Console.write("helloworld");
}
}
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if ( thread.IsAlive )
{
thread.Abort();
}
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thread.Sleep();
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thread.Priority = ThreadPriority.Highest;
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if (thread.ThreadState = ThreadState.Running )
{
thread.Suspend();
}
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if (thread.ThreadState = ThreadState.Suspended )
{
thread.Resume();

 


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public class Stack
    {
        private int[] m_item;
        public ......

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  using System;
using System.Collections;
namespace Ahnlab.ApplicationServices
{
public sealed partial class SysEnums
{


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