c# µÄnamespaceÒÔ¼°assembly
1 NameSapce
1 1¸önamespaceÀïÃæ¿ÉÒÔÓжà¸öÀà
2 namespaceºÍcsÎļþÊǶà¶Ô¶àµÄ¹ØÏµ¡£
3 µ÷ÓÃÁíÒ»¸önamespaceµÄÉùÃ÷£¬¿ÉÒÔʹÓÃusing <namespace> £¬È»ºóÖ±½Óµ÷ÓÃÀàÃû£¬»òÕßʹÓÃnamespace.ÀàÃûÀ´µ÷ÓÃ
4 namespaceÖ§³Ö±ðÃû(alias) using namespace = namespace.classname,Èçusing mycar = consoleapplciation1.car;
5 namespaceÖ§³ÖǶÌ×
2 Assembly
1 Assembly Á½ÖÖÀàÐÍ,exe »òdll, Á½ÖÖÀàÐͶ¼¿ÉÒÔ±»ÆäËû³ÌÐòµ÷Ó㬵õ½ÄÚ²¿µÄClass Type.
2 .net µÄAssembly¾ßÓÐÓïÑÔÎÞ¹ØÐÔ£¬c#µÄ³ÌÐò¿ÉÒÔµ÷ÓûòÕ߼̳Ðvb.net±àдµÄDLL/exe assemblyÖеÄtype
3 C#ÖеÄtypeÊÇÓÉnamespace.type¾ö¶¨µÄ£¬Èç¹ûÁ½¸öassembly(dll/exe),Öаüº¬ÓÐÏàͬµÄnamespace.type,ÄÇôc#ÈÏΪÁ½ÕßÏàͬ
4 AssemblyÓÐÒ»¸ö4λÊýµÄ°æ±¾ºÅ <major>.<minor>.<build>.<revision>
5 C#ÖеÄAssemblyʹÓÃmanifestÎļþÒÔ¼°×ÔÉíÀ´ÃèÊö×ÔÉíµ÷ÓÃµÄÆäËûAssembly£¬°æ±¾ºÅÒÔ¼°ÄÚ²¿°üº¬µÄType,ClassµÈ¡£
6 AssemblyµÄ×é³É²¿·Ö: Win32µÄÎļþÍ·/CLRÎļþÍ·/CIL code /type metadata/manifest/resourceÎļþ
3 µ¥ÎļþºÍ¶àÎļþAssembly
¶àÎļþAssemblyÒ»°ã°üÀ¨×ÊÔ´Îļþ(Èçbmp),.netModuleÎļþ(°üÀ¨type metadataºÍCIL Code),ÕâЩÎļþÓÉÖ÷dllµÄmanifestÎļþÖÐÖ¸¶¨ËµÃ÷
4 Private Assembly
ºÍapplicationÔÚͬһ¸öĿ¼»òÕß×ÓĿ¼Ï£¬Èç¹ûÔÚexeÖÐÖ¸¶¨ÁËreference£¬ÔòÔÚµÚÒ»´Î±àÒëʱ£¬»á½«¶ÔÓ¦µÄdll¿½±´µ½exeĿ¼ÖУ¬Ö´ÐÐexeÎļþʱ£¬exe»á´Ó¿½±´µÄdllÖеõ½type.Ö÷ÒªÊÇc#ÖÐÊDz»»áͨ¹ý×¢²á±íµÃµ½Ö¸¶¨µÄdll.
Private AssemblyµÄΨһ±ê־ΪÎļþÃû+°æ±¾ºÅ
5 exeµÄconfigureÎļþ exe.config
1 Èçprivate assemblyλÓÚexeËùÔÚĿ¼µÄ×ÓĿ¼£¬ÔòÐèÒªÔÚconfigÎļþÖÐÖ¸¶¨Ä¿Â¼Ãû£¬Èç
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="MyLibraries"/>
</assemblyBinding>
</runtime>
</configuration>
Èç¹ûÊǶà¸öĿ¼£¬Ôò¿ÉÒÔдΪ<probing privatePath="MyLibraries; MyLibraries\Tests"/>
6 Shared Assembly
ͬprivateµÄÇø±ð¾ÍÊÇcompile²»»á¿½±´Ò»¸ö
Ïà¹ØÎĵµ£º
1.c++µÄµ½´¦º¯ÊýÖ»ÒªÔÚº¯ÊýÉêÃ÷µÄʱºò¼Ó¸öµ¼³ö¹Ø¼ü×־ͿÉÒÔÁË
2.²ÎÊýÀàÐÍÎÊÌâ,
Ò»°ãµÄc++ÖÐchar * ¶ÔÓ¦ c#ÖеÄstring
¶øc++ÖÐ char **ÀàÐ͵IJÎÊý¶ÔÓ¦c#ÖÐ ref string ÕâÖÖÒ»°ã¶¼ÊÇÓÃÀ´·µ»Ø×Ö·û´®µÄ!
3.º¯ÊýÈë¿ÚÎÊÌâ,Ò»°ã»á³öÏÖ "ÕÒ²»µ½Èë¿Úµã" Õâ¸öÎÊÌâ²»ÊÇÓÉÄãÒýÆðµÄ,¶øÊÇϵͳ×Ô¼º°ÑÃû×Ö¸ÄÁË,¸Ä³ÉʲôÑùµÄÃû×Ö½¨ÒéÄãÓà ......
[SerializableAttribute]
[ComVisibleAttribute(true)]
[ClassInterfaceAttribute(ClassInterfaceType.AutoDual)]
public class Object
1 public virtual bool Equels (Object)
2 public static bool static Equels (Object,Object)
ĬÈÏʵÏÖΪ¶ÔÒýÓÃÀàÐÍʹÓÃÒýÓÃÏàµÈ£¬¶ÔÖµÀàÐÍʹÓöþ½øÖư´Î»ÏàµÈ¡£ÒýÓÃÏàµÈÐÔÊÇÖ¸½ø ......
¶ÔÓÚ¶à̬£¬»¹±ØÐèÌáÒ»¸öC#ÖеĹؼü×Ö£ºnew¡£Ç°ÃæÌáµ½£¬¶ÔÓÚvirtual·½·¨£¬JIT»áÈ·¶¨ÊµÀýµÄʵ¼ÊÀàÐÍÈ»ºó¾ö¶¨µ÷ÓÃʲô·½·¨¡£µ«ÊÇÈç¹ûÅÉÉúÀàÖÐnew¹Ø¼ü×ÖÐÞÊη½·¨£¬ÔòËüÏòCLR³ÎÇå´ËÅÉÉúÀàÖеķ½·¨Óë»ùÀàÖеķ½·¨ºÁÎÞ¹ØÏµ£¬ÒÔÏ´úÂë×îÖÕµ÷ÓÃÊÇ»ùÀàµÄintroduce·½·¨£º
Code
class Program
{
static vo ......
C#»Ï߿ؼþµÄÓ¦ÓÃʵÀý½éÉÜ֮ǰÎÒÃÇÒªÃ÷°×ÔÚC#ÖÐûÓлÏߵĿؼþ£¬ÕâÀïдÁËÒ»¸ö£¬´ó¼Ò·ÖÏí¡£¹²ÓÐÁ½¸ö¿Ø¼þ·Ö±ðÊÇ»ºáÏߺͻÊúÏߵ쬹ØÓÚÔõô»Ð±ÏßÓÐÐËȤµÄ¿ÉÒÔ×öÒ»¸ö´ó¼Ò·ÖÏí¡£
C#»Ï߿ؼþÖ®ºáÏß
using System;
using System.Collections;
using System.ComponentModel; ......
»ùÀàµÄÖØÐ´£º
new:£¨½öÕë¶ÔÅÉÉúÀàÓÃÅÉÉúʵÀýµ÷ÓÃʱ²ÅÆð×÷Óã¬Ä¿µÄÊÇÔÚÅÉÉúÀàÖÐÓÃÀ´¸²¸Ç»ùÀàµÄ·½·¨£©
1.ÅÉÉúÀ๹½¨³ÉµÄʵÀý£¬µ±µ÷ÓÃÓÉnew ÐÞÊεķ½·¨Ê±£¬¸²¸Ç»ùÀànew ·½·¨¡£
2.ÅÉÉúÀ๹½¨³ÉµÄʵÀý¸³¸ø»ùÀà±äÁ¿Ê±£¬ÔÙµ÷ÓÃÓÉnew ÐÞÊεķ½·¨Ê±£¬½«Ö´ÐлùÀàÖеķ½·¨¡£
virtual¡¢override
1.ÓÉÅÉÉúÀ๹½¨µÄʵÀý£¬²»¹ÜÊÇÓÃÅÉÉ ......