Observer ¹Û²ìÕßģʽ £¨HeadFirstÉè¼ÆÄ£Ê½ c#£©
Observer.cs
using System;
using System.Text;
using System.Collections.Generic;
namespace Observer
{
public interface ISubject
{
void RegisterObserver(IOvserver o);
void RemoveObserver(IOvserver o);
void NotifyObserver();
}
public interface IOvserver
{
void update(float temp, float humidity, float pressure);
}
public interface IDisplayElement
{
void display();
}
public class WeatherData:ISubject
{
private List<IOvserver> obList;
private float temperature;
private float humidity;
private float pressure;
public WeatherData()
{
obList = new List<IOvserver>();
}
public void RegisterObserver(IOvserver o)
{
obList.Add(o);
}
public void RemoveObserver(IOvserver o)
{
if (obList.IndexOf(o) >= 0)
{
&nb
Ïà¹ØÎĵµ£º
<?xml version="1.0" encoding="utf-8"?>
<LinkLibrary xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Link Cat="aa" Url="aa" Desc="aa" />
<Link Cat="bb" Url="aa" Desc="aa" />
<Link Cat="cc" Url="aa" Desc="aa" />
&l ......
¹ØÓÚʹÓõ½ÁËÁ½¸öC#¹Ø¼ü×ÖthisºÍbase¡£
1£¬C# "this " keyword
Æä×÷ÓÃÒýÓÃÀàµÄµ±Ç°ÊµÀý£¬Æäʵ¿´ÁËÏÂÃæÕâ¸öÀý×ӾͺÃÀí½âÁË¡£
Ö÷ÒªÈý¸ö×÷Ó㺵±Ç°ÊµÀý¡¢²ÎÊý´«µÝºÍË÷ÒýÆ÷
1.1 µ±Ç°ÊµÀý
class Team
{
///³ÉÔ±±äÁ¿
private string name;
///¹¹Ô캯Êý
......
ίÍкÍʼþÔÚ .Net FrameworkÖеÄÓ¦Ó÷dz£¹ã·º£¬È»¶ø£¬½ÏºÃµØÀí½âίÍкÍʼþ¶ÔºÜ¶à½Ó´¥C#ʱ¼ä²»³¤µÄÈËÀ´Ëµ²¢²»ÈÝÒס£ËüÃǾÍÏñÊÇÒ»µÀ¼÷¶ù£¬¹ýÁËÕâ¸ö¼÷µÄÈË£¬¾õµÃÕæÊÇÌ«ÈÝÒ×ÁË£¬¶øÃ»ÓйýÈ¥µÄÈËÿ´Î¼ûµ½Î¯ÍкÍʼþ¾Í¾õµÃÐÄÀï±ð£¨bi裩µÃ»Å£¬»ìÉí²»×ÔÔÚ¡£±¾ÎÄÖУ¬ÎÒ½«Í¨¹ýÁ½¸ö·¶ÀýÓÉdzÈëÉîµØ½²ÊöʲôÊÇίÍС¢ÎªÊ²Ã´ÒªÊ¹Ó ......
·½·¨Ò»£º±éÀúÕýÔÚÓÐÏàͬÃû×ÖÔËÐеÄÀý³Ì
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace DHPSS.COM
{
/// <summary>
/// c#³ÌÐòÖ»ÔËÐÐÒ»´Î£¬C#Àý³ÌÖ»ÔËÐÐÒ»´Î
/// http://blog.csdn.net/nnsw ......