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Àý×Ó£º16(10) = 10000(2)
16(10) Shr 1 = 10000(2) Shr 1 = 1000(2) = 8(10)
16(10) Shr 2 = 10000(2) Shr 2 = 100(2) = 4(10)
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1. ¸´ÔÓµÄ×Óϵͳ
unit uSubObject;
interface
type
{ TAmplifierÓëTTuner£¬TCDPlayer£¬TDVDPlayerÏ໥ÒÀÀµ¡£ }
{ ÔÚTTunerµÈµÄ¼òµ¥ÊµÏÖʱÓò»µ½¶ÔTAmplifierµÄÒýÓ㬠}
{ µ«ÏÖʵÉú»îÖоÍÓ¦¸ÃÈÃTAmplifierÌṩ·þÎñ£¬ËùÒÔÕâÀï±£ÁôÁË¡£ }
{ TProjector¶ÔT ......
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1. ¹¤³ÌÎļþ
program Project1;
{$APPTYPE CONSOLE}
uses
uGumballMachine in 'uGumballMachine.pas';
var
aGumballMachine: TGumballMachine;
begin
aGumballMachine := TGumballMachine.Create(5);
aGumballMachine.InsertQuarter;
aGumballMachine.TurnCrank;
Writeln; ......
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