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1.¾²Ì¬·½·¨ (Static) ĬÈÏÀàÐÍ£¬¿ÉÒÔÊ¡ÂԹؼü×Ö
2.ÐéÄâ·½·¨ (Virtual)
3.¶¯Ì¬·½·¨ (Dynamic)
4.ÏûÏ¢·½·¨ (Message)
5.³éÏó·¨·½ (Abstract)
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1£©¾²Ì¬·½·¨[static]
¾²Ì¬·½·¨ÀàËÆÓÚͨ³£µÄ¹ý³ÌºÍº¯Êý£¬±àÒëÆ÷ÔÚ±àÒëʱ¾ÍÒÑÖ¸¶¨ÁËÊä³ö¸Ã·½·¨
µÄ¶ÔÏóʵÀý¡£¾²Ì¬·½·¨µÄÖ÷ÒªÓŵãÊǵ÷ÓÃËٶȿ졣
eg£º
type
      TAnimal = class(TObject)
      procedure Sound;
      procedure Sleep;
      ... ...
end;
      ... ...
TDog = class(TAnimal)
      procedure Sound;
      function Sleep:Integer;
      ... ...
end;
¾²Ì¬·½·¨²»Äܱ»ÖØÔØ£¬ÉÏÀýÖУ¬ÅÉÉúÀàµÄ¾²Ì¬·½·¨Ö»ÊÇÌæ»»ÁË»ùÀàµÄ¾²Ì¬·½
·¨¡£¼´Ê¹Sleep·½·¨ÔÚTAnimalÖбíÏÖΪ¹ý³Ì¶øÔÚTDogÀàÖбíÏÖΪº¯Êý¡£
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2£©ÐéÄâ·½·¨[virtual]
ÐéÄâ·½·¨±È¾²Ì¬·½·¨¸üÁé»î¡¢¸ü¸´ÔÓ¡£ÐéÄâ·½·¨µÄµØÖ·²»ÊÇÔÚ±àÒëʱȷ¶¨µÄ
£¬¶øÊÇÔÚ³ÌÐòÔËÐÐÆÚ¼ä¸ù¾Ýµ÷ÓÃÕâ¸öÐéÄâ·½·¨µÄ¶ÔÏóʵÀýÀ´È·¶¨µÄ£¬ÕâÖÖ·½
·¨ÓÖ³ÆÎªÖͺóÁª±à¡£ÐéÄâ·½·¨ÔÚ¶ÔÏóÐéÄâ·½·¨±í£¨VMT£©ÖÐÕ¼ÓÐÒ»¸öË÷ÒýºÅ
eg:
type
      TAnimal = class(TObject)
      procedure Eat;
      procedure Sound; virtual;
      procedure Sleep; dynamic;
      ... ...
      end;
      TDog = class(TAnimal)
      procedure Sound; override;  //ÖØÔØ
      function Sleep:Integer; override;
      ... ...
      end;
Ö»ÓÐvirtualºÍdynamic¿ÉÒÔ±»override£¬static²»Äܱ»override(ÖØÔØ)¡£
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3£©¶¯Ì¬·½·¨[dynamic]
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ÓÃdelphi´òÔìÊôÓÚ×Ô¼ºµÄ²¥·ÅÆ÷

    Èç½ñRealPlayerµÄÁ÷ʽýÌåÎļþÒÔÆäÇ¿´óµÄÊÓÆµÑ¹Ëõ±ÈÕýÖð²½ÇÄÈ»ÐËÆð¡£RealPlayer Plus²¥·ÅÆ÷Ò²ÀíËùµ±È»µØ³ÉΪ´ó¼Ò²¥·ÅRealPlayer¸ñʽÎļþµÄÊ×Ñ¡Èí¼þ¡£²»¹ýRealPlayer PlusÒ²²»ÊÇʮȫʮÃÀµÄ£¬±ÈÈçÆô¶¯Ê±¼äÂý£¬Õ¼Óÿռä´ó£¬ÁôÓÐÀúÊ·¼Ç¼µÈµÈ¡£ÆäʵÎÒÃÇ¿ÉÒÔÀûÓÃDelphi´òÔìÒ»¸öÍêÈ«·ûºÏ×Ô¼ºÒªÇóµÄRealPlayer² ......

DelphiµÄHashTable

{-----------------------------------------------------------------------------
 Unit Name: HashTable
 Author:    LiuHeng
 Date:      2010-04-13
 Purpose:   ·â×°DelphiµÄHashTable
 History:
------------------------------- ......

delphiµÄÈ¡Õûº¯Êýround¡¢trunc¡¢ceilºÍfloor

1.Round£¨ËÄÉáÁùÈëÎåÁôË«£©
¹¦ÄÜ˵Ã÷£º¶ÔÒ»¸öʵÊý½øÐÐËÄÉáÎåÈë¡£(°´ÕÕÒøÐмÒËã·¨)
Àý£º
var
i, j: Integer;
begin
i := Round(1.5); // iµÈÓÚ2
j := Round(2.5); // jµÈÓÚ2
end;
ÔÚDelphiÖÐʹÓÃRoundº¯ÊýµÃµ½µÄ´ð°¸ÓÐʱÓëÎÒÃÇËùÔ¤ÆÚµÄ»á²»Ì«Ò»Ñù£º²ÉÓõÄÊÇËÄÉáÁùÈëÎåÁôË«¡£¼´µ±Éá»òÈëλ´óÓÚ»òСÓÚÎåÊ ......

delphiÏ̳߳ء¾×ª¡¿


[code=Delphi(Pascal)]
unit uThreadPool;
{  aPool.AddRequest(TMyRequest.Create(RequestParam1, RequestParam2, ...)); }
interface
uses
  Windows,
  Classes;
// ÊÇ·ñ¼Ç¼ÈÕÖ¾
// {$DEFINE NOLOGS}
type
  TCriticalSection = class(TObject)
  protected
    FSec ......

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¡¡¡¡Ò»¡¢´´½¨ºÍÊÍ·ÅTRegistry¶ÔÏó
¡¡¡¡1.´´½¨TRegistry¶ÔÏó¡£ÎªÁ˲Ù×÷×¢²á±í£¬Òª´´½¨Ò»¸öTRegistry¶ÔÏó£ºARegistry := TRegistry.Create£»
¡¡¡¡2.ÊÍ·ÅTRegistry¶ÔÏó¡£¶Ô×¢²á±í²Ù×÷½áÊøºó£¬Ó¦ÊÍ·ÅTRegistry¶ÔÏóËùÕ¼Äڴ棺ARegistry.Destroy¡£
¡¡¡¡¶þ ......
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