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 package com.game
{
/* ÇиîλͼÀ࣬·µ»ØÒ»¸ö¶þάÊý×é*/
// version 1.0 °æ±¾
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.*;
public class BitmapSplice
{
private var Step:Array=new Array();//´æÈ¡²½ÊýÊý×é
public function BitmapSplice()
{

}
//½øÐÐÇиî
public function Splice(bitmapdata:BitmapData,titleWidth:uint,titleHeight:uint):Array
{
var iWidth:int=bitmapdata.width /titleWidth;
var iHeight:int=bitmapdata.height /titleHeight;
for (var i:uint=0; i < titleHeight; i++)
{
var array:Array=new Array();
for (var j:uint=0; j < titleWidth; j++)
{
var tempBMP:BitmapData=new BitmapData(iWidth,iHeight,true,0x00000000);
tempBMP.copyPixels(bitmapdata,new Rectangle(j * iWidth,i * iHeight,iWidth,iHeight),new Point(0,0));
array.push(tempBMP);
}
this.Step.push(array);
}
bitmapdata.dispose();

return this.Step;
}
}
}
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package
{
import flash.display.MovieClip;
imp


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