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function pie(g:Graphics,startAngle:Number,endAngle:Number,radius:Number,color:uint):void
{
g.lineStyle(1);
g.moveTo(0,0);
g.beginFill(color);
for (var i:Number=startAngle; i<=endAngle; i++)
{
var angle:Number = i*Math.PI/180;
var pointX:Number=Math.cos(angle)*radius;
var pointY:Number=Math.sin(angle)*radius;
g.lineTo(pointX, pointY);
}
g.lineTo(0,0);
g.endFill();
}
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package
{
//»æÖÆÌ«¼«
import flash.display.Sprite;
import flash.events.*;
import flash.display.Graphics;
import flash.geom.Point;
public class TaiJi extends Sprite
{
private var shape:Sprite=new Sprite();
private var contain:Sprite=new Sprite();
private var shape2:Sprite=new Sprite();
private var shape3:Sprite=new Sprite();
private var R:int;//°ë¾¶
private var startX:Number=0;
private var startY:Number=0;
public function TaiJi(R:int)
{
this.R=R;
addChild(shape);
shape.x=startX;
shape.y=startY;
addChild(shape2);
addChild(sha
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