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³É¡£ÔÚflash 8ÖÐËùÌṩµÄÊÇ3 x 3¾ØÕó£¬3x3µÄ¾ØÕó¿ÉÒÔ¶¨Òå³öÒ»¸ö3D¼ÆË㣬µ«ÔÚFlash 8ÖÐÖ»¹©2DµÄ¼ÆË㣬¼´ x ºÍ y
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a = ¿ØÖÆ X µÄ¿í¶È
b = ¿ØÖÆ Y µÄÇãб

c = ¿ØÖÆ X µÄÇãб

d = ¿ØÖÆ Y µÄ¸ß¶È

tx = ¿ØÖÆ X ×ø±êλÖÃ

ty = ¿ØÖÆ Y ×ø±êλÖÃ

 
½ÓÏÂÀ´¾ÍÊÇÈçºÎÔÚMatrixº¯ÊýÖж¨Ò壬ÆäʵºÜ¼òµ¥¡£Ê×ÏÈ»ãÈë Matrix µÄ·â°ü£¬È»ºó¾Í¿ÉÒÔ¿ªÊ¼¶¨Òå
import flash.geom.Matrix;  //µ¼ÈëÀà°ü
var myMatrix:Matrix = new Matrix(a, b, c, d, tx, ty); 
//¿ªÊ¼¶¨ÒåMatrixÀà
  µ±ÖеÄa, b, c, d, tx, ty¿ÉÒÔÖ±½Ó¶¨Òå¡£ÔÙÀ´ÎÒÃÇ°ÑÕâ¶ÎÒýÈëÀý×Ó£¬ÒÔÖ¤Ã÷¼°°ïÖúÁ˽âÒÔÉϸ÷¸ö²ÎÊýµÄÔËÓá£
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Matrix ±ØÐëÅäºÏ Transform ²ÅÄÜʵÏÖ³öËù¶¨ÒåµÄЧ¹û£¬²»¶à˵ÁË¿ªÊ¼¿´¿´´úÂë°É
import flash.geom.Matrix;  //µ¼ÈëMatrix Àà°ü
import flash.geom.Transform;  //µ½ÈëTransformÀà°ü

var myMatrix:Matrix = new Matrix(1,0,0,1,100,100); 
//²ÎÊý¶¨ÒåΪ¿í¶È±ÈÀýΪ1£¬ÎÞÈκεÄÇãб£¬¸ß¶È±ÈÀý1£¬xy×ø±êΪ100

var myTransform:Transform = new Transform(mc); 
//Transform¶ÔÏóΪ³¡¾°ÉϵÄmc

myTransform.matrix = myMatrix; 
//¸³ÓètransformµÄmatrixº¯ÊýΪÎÒÃÇËù¶¨µÄmyMatrixÀà

 
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var myMatrix:Matrix = new Matrix(1,1,0,1,100,100);  //µÚ¶þ²ÎÊý¸ÄΪ1

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flash C# Socket

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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
    //Òì²½socketÕïÌý
    // Incoming data from client.´Ó¿ ......

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