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var ball:Ball=getClass(); ÔÚÕâÀïÓ÷¨ÊǺÜÓÐȤµÄ¡£²»¹ýÕâ¸öÁ£×ÓÊýÄ¿²¢²»ÊǺܶࡣ¹Ê´ËÈç¹û¸ü¶à´ïµ½Ò»¶¨µÄÇé¿öµÄʱºò£¬ÐèҪʹÓÃλͼ½øÐÐÓÅ»¯¡£Õâ¸öÒ²ÊÇÒ»¸ö²ÂÏë¡£ÖÁÓÚ¿ÉÐÐÐÔÈçºÎ£¿ÖµµÃ˼¿¼
package
{
import flash.display.Sprite;
import flash.events.*;
public class Main extends Sprite
{
private var pool:Array=new Array();//¶ÔÏó³Ø
private var contain:Sprite=new Sprite();//ÈÝÆ÷
private var speed:int=5;
public function Main()
{
init();
}
private function init():void
{
addChild(contain);
//addChild(new Stats());//¼à¿ØÄÚ´æʹÓÃÇé¿ö
stage.addEventListener(MouseEvent.CLICK,onClickHandler);
}
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