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package file
{
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.filters.DropShadowFilter;
import flash.geom.Matrix;
import flash.ui.Keyboard;
import flash.utils.Dictionary;
import flash.utils.Timer;

import mx.collections.ArrayCollection;
import mx.collections.ICollectionView;
import mx.collections.IList;
import mx.collections.XMLListCollection;
import mx.controls.Image;
import mx.core.ClassFactory;
import mx.core.IDataRenderer;
import mx.core.IFactory;
import mx.core.UIComponent;
import mx.effects.AnimateProperty;
import mx.effects.easing.Quadratic;
import mx.events.CollectionEvent;
import mx.managers.HistoryManager;
import mx.managers.IFocusManagerComponent;
import mx.managers.IHistoryManagerClient;
// defining styles on the DisplayShelf. By defining these styles here in metadata, developers will be allowed
// to specify values for these styles as attributes on the MXML tag. Note that this component doesn't actually
// use these styles...instead, the TiltingTiles it contains use them. But this component assigns _itself_ as the
// stylename for those TiltingTile instances. That makes the tiltingTile inherit all the style values defined on this component.
// Thus by defining the styles on this component, we are automatically passing them through to the contained subcomponent.
// this is a common practice for aggregating subcomponents.
[Style(name="borderThickness", type="Number")]
[Style(name="borderColor", type="Number")]
// defining the change event. This event is dispatched whenever the selectedIndex of this component changes. By declaring it
// here, in metadata, we allow developers to specify a change handler on our MXML tag.
[Event("change")]
// defining the default property. By declaring dataProvider as our defaultProperty,


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×î½ü¼¸Ìì,Ò»Ö±ÔÚÑо¿flex,˵¾äʵÔÚµÄ,ÆäÖеĿàÄÕ²»ÊÇÒ»¾ä»°Á½¾ä»°ÄÜ˵Çå³þµÄ.ûÓнӴ¥¹ý°¡!²»¹ýÏÖÔÚ×ÜËãÊǰÑÊý¾Ý¿âÁ¬ÉÏÁË,×ö³öÁË×Ô¼ºÏëÒªµÄ¶«Î÷.·Ï»°ÉÙ˵,ÏÖÔÚÄØ,ÎҾͰÑÎÒ×öµÄ´úÂëÌù³öÀ´,¸ø´ó¼Ò¿´¿´,¶àÌᱦ¹óÒâ¼û.
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<?xml version ......

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package {
import flash.display.Sprite;
public class FlexFont extend ......

FlexÖÐ 12¸ö·Ç³£ÓÐÓú¯Êý

 No.1 ij×Ö·ûÆ÷·Åµ½Õ³Ìù°æ:
System.setClipboard(strContent);
No.2 ¸´ÖÆÊý×é:
//dummy solution( well, it works )
var bar:ArrayCollection = new ArrayCollection();
for each ( var i:Object in ac ){
bar.addItem( i );
}
// fantastic ! //
var bar:ListCollectionView = new ListCollectionVi ......

Flex ѧϰվµã»ã×Ü

 Flex ѧϰվµã»ã×Ü
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CFlex£ººÜºÃµÄÒ»¸öFlex×ÊÔ´Õ¾µã£¬°üÀ¨½Ì³Ì£¬ÐÂÎÅ£¬×ÊÔ´Õ¾µã…… Ö»ÊÇÒ³ÃæÓеãÔÓÂÒ£¬ ......

FlexÒì²½ÁîÅÆAsyncTokenµÄÓ÷¨½éÉÜ

      ʲôÊÇAsyncToken£¿¹Ù·½ÎĵµÊÇÕâÑùÃèÊöµÄ£º"Õâ¸öÀàÕë¶ÔÒì²½RPC²Ù×÷ÌṩÁËÒ»¸öÓÃÀ´ÉèÖöîÍâµÄ»òÕßÁîÅÆ¼¶Êý¾ÝµÄµØ·½¡£ËüÒ²ÔÊÐíÒ»¸öIResponder×÷Ϊһ¸ö¶ÀÁ¢µ÷Óñ»¸½¼Ó¡£Õâ¸öAsyncTokenÄܹ»ÔÚResultEventºÍFaultEventÖÐÓÃtokenÊôÐÔÀ´ÒýÓá£"
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