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1. releaseʱȥµôËùÓÐtraceÐÅÏ¢ºÍloggerÐÅÏ¢£¬·ñÔòÓ°ÏìÐÔÄÜ
2. Èç¹û±¨ÎÞ·¨·ÃÎʱ¾µØÎļþ»òswf ÔÚcompileÀïÃæд -use-network=false
3. ʵÏÖcomponentÕæÕýÒþ²Ø³ýÁËÉèÖÃvisible=falseÍ⻹ÐèÒªÉèincludeInLayout = false
4. ÉèÊÖÐÍÓÐʱ³öÀ´ÉèbuttonMode="true" useHandCursor="true" »¹ÒªÉèmouseChildren="false"
5. forÑ­»·Ê±ÒªÓÃ
var len:int = array.length;
for(var i:int = 0; i<len; i++)
{
    //i ²»ÒªÓÃnumber£¬ len±äÁ¿ÍâÌá

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<param name="wmode" value="opaque">
<param name="wmode" value="transparent">
7. ÓÃi>>1 Ìæ´ú i/2
8. ´´½¨Object Óà var obj:Object = {} ´úÌæ var obj:Object = new Object();  ËÙ¶ÈÌáÉý1.5±¶
´´½¨Array Óà var arr:Array = [] ´úÌæ var arr:Array = new Array();  ËÙ¶ÈÌáÉý3.5±¶
ArrayCollectionµÄ´´½¨·Ç³£µÄÂý£¬ºÄʱ´ó¸ÅÊÇvar arr:Array = []µÄ100±¶
9. Ñ­»·ÖУ¬³£Á¿ÒªÌá³öÀ´£¬ÀýÈ磺
var constant:String= MouseEvent.CLICK                
for(var i:Number=0; i<100000; i++)                
{                   
    tmpVar = constant£»          
}
10. flex¼ÓÔØÍêmoduleºó£¬moduleÀïÃæµÄ¶«Î÷Èç¹ûÊÇÓÃflashµÄ×é¼þ£¬ÓÐʱ»á³öÏÖflash×é¼þ²»ÏÔʾ£¬ÐèÒªµ÷ÓÃvalidateNow()
11. air¹¤³ÌÖУ¬×Ô¶¨Òåalert¸úflex¹¤³Ì²»Ò»Ñù£¬flex¿ÉÒÔApplication.application.addChild(alert)£¬airÔÚ¿ª¶à´°ÌåʱҪWindow.getWindow(obj).addChild(alert)£¬ objÊÇ´«½øÀ´µÄµ±Ç°¶ÔÏó
12. Íⲿ¶ÁÈ¡Îı¾Òª¿¼ÂÇתÒå×Ö·ûµÄÎÊÌ⣨±ÈÈç »»ÐÐ\n»á±ä³É\\n ÒªÌ滻ϣ©
13. ContainerµÄborderStyleÊôÐÔÉèΪsolid£¬cornerRadius²Å»áÓÐЧ¹ûÁË¡£
14. .actionScriptProperties Õâ¸öÎļþÓÃÀ´ÅäÖñàÒëµÄÊôÐÔ£¬³öÏÖĪÃûÆäÃîµÄÎÊÌâµÄ»° ²»·Á¿´¿´Õâ¸öÎļþ


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[Flex 2] 02 Flex

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Flex×é¼þÖ®Accordion

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flex game

package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;

import flashx.textLayout.formats.BackgroundColor;

import spark.effects.interpolation.RGBInterpolator;
public class Map extends Sprite implements IMap
{
//¸ñ×ӵĿí¸ß
private va ......

FlexËöÊÂ

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