cÖкÍjavaÖÐÊý×éµÄÇø±ð
¶ÔÓÚÔÓïÀàÐ͵ÄÊý×飬Èçint[] a,ÔÚCÀïÃæÖ»ÒªÕâÑù¶¨ÒåÖ®ºó¾Í¿ÉÒÔÓÃa[i]ʹÓÃÁË£¬µ«ÊÇÔÚJAVAÀïÃæÊDz»Ðе쬱ØÐëÓÃint[] a = new int[LENGTH];À´ÎªÊý×é·ÖÅä¿Õ¼ä¡£ÕâÀïµÄa¸üÓ¦¸Ã¿´³ÉCÀïÃæµÄÖ¸Õ룬ËüºÍCÀïÃæµÄint* aÊÇÒ»ÑùµÄ£¬ÒòΪÕâ¸öa£¨CÀïÃæµÄ£©Ò²ÒªÏÈmallocÒ»¸ö¿Õ¼äÖ®ºó²Å¿ÉÒÔÓá£
¶ÔÓÚ¶ÔÏóÊý×飬ÔòÒª“Á½´Î·ÖÅ䔣¬È磺
Object[] obj = new Object[2];
obj[0] = new Object();
obj[1] = new Object();
ÒòΪÊý×éÊ×ÏÈÊÇÒ»¸ö¾ä±ú£¬¶øÕâ¸ö¾ä±úÖ¸ÏòµÄ2¸ö¿Õ¼äÀïÃæÓÖÊÇ´æ´¢×ÅÁ½¸öÖ¸ÏòObjectÀàÐ͵ľä±ú¡£
¶øCÀïÃæ²»ÍêÈ«Ïàͬ£º
struct Object{};
struct Object* obj = (struct Object *)malloc(2 * sizeof(struct Object));
ÆäʵËûÃǵÄÔÀí´óÖÁÊÇÏàͬµÄ¡£Ö»²»¹ýJAVAÀïÊý×éµÄÄÚ´æ·ÖÅäÊÇÔÚ¶ÑÀïÃæµÄ£¬±ØÐëÓÃnew À´·ÖÅ䣬¶øCÀïÃæÊÇÔÚÕ»ÀïÃæ·ÖÅäµÄ£¬¶¨ÒåµÄʱºò»á×Ô¶¯·ÖÅä¡£
ÔÚ¡¶Thinking in JAVA¡·ÖÐÓиüÏêϸµÄ½éÉÜ¡£
javaÔÚÉùÃ÷Êý×éµÄʱºò²»ÄܼÓÊýÁ¿µÄ.Ö»Äܳõʼ»¯µÄʱºò¼Ó
int[] a = new int[3]; »ò
int a[] = new int[3]; ¶¼ÐÐ
cÓïÑÔÖÐ,ÉùÃ÷µÄʱºò¼Ó²»¼ÓÊýÁ¿¶¼¿ÉÒÔ
int a[3] = {1,2,3};
int a[] = {1,2,3};
Ïà¹ØÎĵµ£º
1¡¢bool¡¢float¡¢Ö¸Õë±äÁ¿Óë"ÁãÖµ"±È½ÏµÄifÓï¾ä£¿
´ð£º
bool flag; if(flag)£¬if(!flag)
char *p; if(p==NULL)£¬if(p!=NULL)
float x;
const float EPSILON = 1e-6;
if((x>=-EPSILON)&&(x<=EPSILON)) //(-0.000001~0.000001)
if((x<-EPSILON)&& ......
C×Ö·û´®³¤¶È¶¨Ò广·¶
£¨×ªÔØÇë×¢Ã÷À´Ô´ÓÚ½ðÇìµÄרÀ¸£©
ÒòΪ×ÜÊǼûµ½C×Ö·û´®³¤¶ÈÏà¹ØµÄ´íÎó, ËùÓж¨¸ö¹æ·¶³öÀ´, ÓÐÀûÓÚ¼õÉÙ´íÎó.
¹Ø¼üÔÚÓÚC×Ö·û´®Óиö½áβ0, ´¦ÀíʱÐèҪעÒâ.
¶¨Òå×Ö·û´®³¤¶ÈÓÐÁ½ÖÖ·½Ê½, Ò»ÖÖÊÇÓÃ×Ö·û´®µÄ´óС, Ò»ÖÖÊÇ×Ö·û´®µÄ³¤¶È.
×Ö·û´®µÄ´óС¼´ÄÚ´æ¿Õ¼äµÄ´óС, ¶ø´®³¤¶È¼Ó1²ÅÊÇËùÐè¿Õ¼ä.   ......
CµÄº¯ÊýÖ¸ÕëºÜÇ¿´ó£¬ÓúÃÁ˲ÅÊÇCÓïÑԵĸßÊÖ¡£ÏñGtkÖеĻص÷º¯ÊýµÄʹÓ㬶¼ÌåÏÖÁ˺¯ÊýÖ¸ÕëµÄÇ¿´óÍþÁ¦¡£
struct Point{
int x, y;
};
/*Shape*/
/*----------------------------------------------------------------*/
struct Shape {
struct Methods* methods;
};
struct Meth ......
˵Ã÷£º³ÌÐòʹÓÃÁËOpenGL£¬Òò´ËÓÃVS±àÒëʱ£¬¾ÍÒª´î½¨Ê¹ÓÃOpenGLµÄ»·¾³¡£¾ßÌå·½·¨ÈçÏ£¬
1¡¢ÏÂÔØhttp://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip²¢½âѹ£»
2¡¢ÔÚvs2008ÖУ¬°Ñ½âѹÎļþ¼ÐÀïµÄglut.h¸´ÖƵ½ vs2008°²×°Ä¿Â¼\VC\include\Îļþ¼ÐÖУ¬°Ñglut.libºÍglut32.lib¸´ÖƵ½ vs2008°²×°Ä¿Â¼\VC\lib\Îļþ¼ ......
¶¨Ò壺Éèa¶ÔbµÄ³Ë·¨ÄæÔªÊÇxÔò¿ÉÒÔ¼ÇΪa*x=1 mod b£¬¼´aºÍxµÄ»ý³ýÒÔbµÄÓàÊýÊÇ1£»
³Ë·¨ÄæÔª³£ÓÃËã·¨ÊÇÅ·¼¸ÀïµÂËã·¨£º
//Ëã·¨Çód¹ØÓÚÄ£fµÄ³Ë·¨ÄæÔªd-1 £¬¼´ d* d-1 mod f = 1
¡¡¡¡1 ¡£(X1£¬X2£¬X3) := (1£¬0£¬f)£» (Y1£¬Y2£¬Y3) := (0£¬1£¬d)
¡¡¡¡2¡£ if (Y3=0) then return d-1 = null //ÎÞÄæÔª
......