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ǰ̨Flex´úÂ룺
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns="*" creationComplete="init();">
<mx:Script>
<![CDATA[
import flash.net.FileReference;
import mx.controls.Alert;
import mx.events.CloseEvent;
import flash.events.*;
private var file: FileReference;
private function init(): void{
Security.allowDomain("*");
file = new FileReference();
file.addEventListener(ProgressEvent.PROGRESS, onProgress);
file.addEventListener(Event.SELECT, onSelect);
file.addEventListener(Event.COMPLETE, completeHandle);
}
private function completeHandle(event:Event):void{
Alert.show("¹§Ï²Ä㣬ÉÏ´«³É¹¦");
}
private function upload(): void{
var imageTypes:FileFilter = new FileFilter("Images (*.jpg, *.jpeg, *.png)", "*.jpg;*.jpeg;*.png");
var allTypes:Array = new Array(imageTypes);
file.browse(allTypes);
file.browse();
}
private function onSelect(e: Event): void{
Alert.show("ÉÏ´« " + file.name + " (¹² "+Math.round(file.size)+" ×Ö½Ú)?",
"È·ÈÏÉÏ´«",
Alert.YES|Alert.NO,
null,
proceedWithUpload);
}
private function onProgress(e: ProgressEvent): void{
lbProgress.text = " ÒÑÉÏ´« " + e.bytesLoaded
+ " ×Ö½Ú£¬¹² " + e.bytesTotal + " ×Ö½Ú";
var proc: uint = e.bytesLoaded / e.bytesTotal * 100;
bar.setProgress(proc, 100);
bar.label= "µ±Ç°½ø¶È: " + " " + proc + "%";
}
private function proceedWithUpload(e: CloseEvent): void{
if (e.detail == Alert.YES){
var request: URLRequest = new URLRequest("http://localhost:8080/FileUploaded/FileUploaded");
try {
file.upload(request);
} catch (error:Error) {
trace("ÉÏ´«Ê§°Ü");
}
}
}
]]>
</mx:Script>
<mx:Canvas width="100%" height="100%" x="10" y="170" fontSize="15">
<mx:VBox width="100%" horizontalAlign="center">
<mx:Label id="lbProgress" te
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/*ÄÚ²¿ÀàʹÓÃʾÀý*/
package demo;
class Outer{
int outer_i=100;
static int outer_j=200;
final int outer_k=300;
void test(){
Inner in = new Inner();
in.display();
}
static class Inner{
void display(){
  ......
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at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispat ......
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#include <winsock2.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib ......