Java Network Game Programming
game
server responsibility:
Initialize
the server socke;
Wait
for a client to connect;
Accept
the client connection;
Create
a daemon thread to support the clien;
Go
back to step 2.
game daemon responsibility:
Accept
client player connection;
Pair
up players to form separate game;
Manage
the flow of the game;
Communicate
each player's move to the other player;
Notify
the players of the state of the game.
Ïà¹ØÎĵµ£º
ÓÃJava±àдӦÓÃʱ£¬ÓÐʱÐèÒªÔÚ³ÌÐòÖе÷ÓÃÁíÒ»¸öÏֳɵĿÉÖ´ÐгÌÐò»òϵͳÃüÁÕâʱ¿ÉÒÔͨ¹ý×éºÏʹÓÃJavaÌṩµÄRuntimeÀàºÍProcessÀàµÄ·½·¨ÊµÏÖ¡£ÏÂÃæÊÇÒ»ÖֱȽϵäÐ͵ijÌÐòģʽ£º
...
Process process = Runtime.getRuntime().exec(".\\p.exe");
process.waitfor( );
...
ÔÚÉÏÃæµÄ³ÌÐòÖУ¬µÚÒ»Ðеē.\\p.exe& ......
/**
* ´´½¨ËõÂÔͼƬ
*
* @param orgpath
* @param filename
* @return
* @description: ÃèÊö
*/
//´Ë·½·¨¶ÔÓÚsshÏîÄ¿²¢ÇÒÕë¶Ô ÉÏ´«¹¦ÄÜʱ£¬·Ç³£ÓÐÓÃ
public static Boolean createAbbreviateImg(String orgpath, String filename) {
Boolea ......
±¾È˾ãËÄÄêÑз¢¾Ñ飨javaµÄ£©
˸øÎÒÍÆ¼ö·ÝǶÈëʽcְ룬cÓïÑÔһֱûÂäÏ£¬Ñ§µÄ»¹ÐС£¡£¡£¹¤×Ê¿ªÎÒ2k¾ÍÐУ¡
ֻΪ³É¹¦´òÈëǶÈëʽÊг¡¡£¡£¡£¸ø¸ö»ú»á°É¡£¡£
ÎÒÕæµÄÊÇÌ«ÏëºÍÄãÃÇ×öͬÐÐÀ²£¡
ÓÐÒâÏòµÄ¿ÉÒÔÁªÏµÎÒ¡£¡£ÎÒ²»Ìô´ýÓö£¬¶Ô¹¤×÷¾ÍÒ»¸öÒªÇó£¬Ç¶Èëʽ¿ª·¢¡£¡£¡£ÎÒÓе쬾ÍÊÇ4ÄêµÄjavaÑз¢¾ÑéºÍc»ù´¡¡£¡£¡£ÌáÇ ......
transientÊÇJavaÓïÑԵĹؼü×Ö£¬ÓÃÀ´±íʾһ¸öÓò²»ÊǸöÔÏó´®Ðл¯µÄÒ»²¿·Ö¡£µ±Ò»¸ö¶ÔÏó±»´®Ðл¯µÄʱºò£¬transientÐͱäÁ¿µÄÖµ²»°üÀ¨ÔÚ´®Ðл¯µÄ±íʾÖУ¬È»¶ø·ÇtransientÐ͵ıäÁ¿ÊDZ»°üÀ¨½øÈ¥µÄ!
public class User implements Serializable{
private static final long serialVersionUID = 1L;
private Integer id;
......
³éÏóÀà¾ÍÊDz»ÄÜʹÓÃnew·½·¨½øÐÐʵÀý»¯µÄÀ࣬¼´Ã»ÓоßÌåʵÀý¶ÔÏóµÄÀà¡£³éÏóÀàÓеãÀàËÆ“Ä£°å”µÄ×÷Óã¬Ä¿µÄÊǸù¾ÝÆä¸ñʽÀ´´´½¨ºÍÐÞ¸ÄеÄÀà¡£¶ÔÏó²»ÄÜÓɳéÏóÀàÖ±½Ó´´½¨£¬Ö»¿ÉÒÔͨ¹ý³éÏóÀàÅÉÉú³öеÄ×ÓÀ࣬ÔÙÓÉÆä×ÓÀàÀ´´´½¨¶ÔÏó¡£µ±Ò»¸öÀà±»ÉùÃ÷Ϊ³éÏóÀàʱ£¬ÒªÔÚÕâ¸öÀàÇ°Ãæ¼ÓÉÏÐÞÊηûabstract¡£
&nbs ......