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KMP.java
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package algorithm.kmp;
/**
 * KMPËã·¨µÄJavaʵÏÖÀý×ÓÓë²âÊÔ¡¢·ÖÎö
 * @author ´ÞÎÀ±ø
 * @date 2009-3-25
 */
public class KMP {
 /**
  * ¶Ô×Ó´®¼ÓÒÔÔ¤´¦Àí£¬´Ó¶øÕÒµ½Æ¥Åäʧ°Üʱ×Ó´®»ØÍ˵ÄλÖÃ
  * ÕÒµ½Æ¥Åäʧ°ÜʱµÄ×îºÏÊʵĻØÍËλÖ㬶ø²»ÊÇ»ØÍ˵½×Ó´®µÄµÚÒ»¸ö×Ö·û£¬¼´¿ÉÌá¸ß²éÕÒµÄЧÂÊ
  * Òò´ËΪÁËÕÒµ½Õâ¸öºÏÊʵÄλÖã¬ÏȶÔ×Ó´®Ô¤´¦Àí£¬´Ó¶øµÃµ½Ò»¸ö»ØÍËλÖõÄÊý×é
  * @param B£¬´ý²éÕÒ×Ó´®µÄcharÊý×é
  * @return
  */
 public static int[] preProcess(char [] B) {
  int size = B.length;
  int[] P = new int[size];
  P[0]=0;
  int j=0;
  //ÿѭ»·Ò»´Î£¬¾Í»áÕÒµ½Ò»¸ö»ØÍËλÖÃ
  for(int i=1;i<size;i++){
   //µ±ÕÒµ½µÚÒ»¸öÆ¥ÅäµÄ×Ö·ûʱ£¬¼´j>0ʱ²Å»áÖ´ÐÐÕâ¸öÑ­»·
   //»òÕß˵p2ÖеÄj++»áÔÚp1֮ǰִÐУ¨ÏÞÓÚµÚÒ»´ÎÖ´ÐеÄÌõ¼þÏ£©
   //p1
   while(j>0 && B[j]!=B[i]){
    j=P[j];
   }
   //p2£¬ÓÉ´Ë¿ÉÒÔ¿´³ö£¬Ö»Óе±×Ó´®Öк¬ÓÐÖØ¸´×Ö·ûʱ£¬»ØÍ˵ÄλÖòŻᱻÓÅ»¯
   if(B[j]==B[i]){
    j++;
   }
   //ÕÒµ½Ò»¸ö»ØÍËλÖÃj£¬°ÑÆä·ÅÈëP[i]ÖÐ
   P[i]=j;
  }
  return P;
&n


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¡¾×ª¡¿Java synchronizedÓ÷¨ËѼ¯

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publicd class syncTest {

synchronized void aMethod() {
//ÐèҪͬ²½Ê¹ÓõĴúÂë
}

synchronized aMethod(){}¿ÉÒÔ·ÀÖ¹¶à¸öÏß³Ìͬʱ ......

JavaÄÚ´æÒç³öµÄÏêϸ½â¾ö·½°¸(ת)

¹Ø¼ü×Ö: java.e800.com.cn/articles/2007/413/1176400876794405339_1.htm
http://java.e800.com.cn/articles/2007/413/1176400876794405339_1.html
±àÕß°´£ºJavaÄÚ´æÐ¹Â©ÊÇÿ¸öJava³ÌÐòÔ±¶¼»áÓöµ½µÄÎÊÌ⣬³ÌÐòÔÚ±¾µØÔËÐÐÒ»ÇÐÕý³££¬¿ÉÊDz¼Êðµ½Ô¶¶Ë¾Í»á³öÏÖÄÚ´æÎÞÏÞÖÆµÄÔö³¤£¬×îºóϵͳ̱»¾£¬ÄÇôÈçºÎ×î¿ì×îºÃµÄ¼ì²â³ÌÐòµÄÎ ......

Java Network Game Programming

game
server responsibility:
Initialize
the server socke;

Wait
for a client to connect;

Accept
the client connection;

Create
a daemon thread to support the clien;

Go
back to step 2.

game daemon responsibility:
Accept
client player connection;

Pair ......
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