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class MyGame extends Frame
{
MyGame()
{
Label c[] = new Label[8];
for(i = 0; i<8; i++)
{
c[i] = new Label(“µÄ");
c[i].setLocation(10,i*10+10);
this.add(c[i]);
}
this.setBounds(200,200,400,400);
this.setResizable(false);
this.setVisible(true);
}
public static void main(String args[])
{
new MyGame();
}
}
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// JVM_CPP.cpp : Defines the entry point for the console application.
//
#include ......
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class Father{
int i,j;
Father(){
add(1);
}
void add(int v){
i+=v;
j+=v;
}
void print(){
System.out.println("i:="+i);
System.out.println("j:="+j);
}
}
class C ......
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1¡¢#include "jni.h"
2¡¢½«jni_md.hÖеģº#define JNICALL __stdcall±äΪ£º#define JNICALL __cdecl (º¯ÊýʹÓõÄÓ¦¸ÃÊÇcÓïÑÔµÄȱʡµ÷Ó÷½Ê½_cdecl·½Ê½£¬·ñÔòDLLÀ ......