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´úÂëÊÇÕÕ×Å¡¶Killer Game Programming in Java¡·Ò»ÊéÖйØÓÚ3DÓÎÏ·ÖÆ×÷µÄÄDz¿·ÖдµÄ£¬ÓÉÓÚ´ËÊéÊÇÓ¢ÎİæµÄ¾Ý˵ÔÚ¹úÄÚÒ²Âò²»µ½ÖÐÎÄ·Òë°æµÄ£¬¿´µÃºÜ·ÑÁ¦£¬±¾ÈËÓ¢ÎIJ»ºÃ¡£Ö»ÄÜÂýÂýµÄÑо¿ÊéÖеÄÔ´´úÂë¡£
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GameMain.java - ³ÌÐòµÄÈë¿Ú¡£
ScreenManager.Java - ʵÏÖÒ»¸öºÜ¼òµ¥µÄ´°ÌåÀà´ÓJFrameÅÉÉú£¬Ä¿Ç°Ö»·µ»ØÒ»¸ö´°Ì壬ÒÔºó¿ÉÄÜʵÏÖ×ÔӵŦÄÜ¡£
WrapCheckers3D.Java - ʵÏÖÒ»¸ö¼òµ¥µÄ3D³¡¾°À࣬ÄÜʵÏÖÒ»¸ö¼òµ¥µÄÊó±ê²Ù×÷¡£
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GameMain.Java
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class GameMain {
private static int scrWidth = 800;
private static int scrHeight = 600;
private static int scrBitdepth = 32;
private JFrame gameFrame;
private WrapCheckers3D wrap;
public static void main(String[] args)
{
GameMain game = new GameMain();
}
public GameMain()
{
ScreenManager screen = new ScreenManager(scrWidth,scrHeight,scrBitdepth,"Java 3D Test");
screen.setWindowMode();
gameFrame = screen.getFrame();
wrap = new WrapCheckers3D(scrWidth,scrHeight);
gameFrame.add(wrap);
}
}
ScreenManager.Java
import java.awt.Dimension;
import java.awt.DisplayMode;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Insets;
import java.awt.Toolkit;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class ScreenManager {
private GraphicsDevice device;
private JFrame frame;
private String title;
private boolean isResizable;
private boolean isWindowM
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