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JavaScript counter

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<SCRIPT language="JavaScript">
<!--Timer in JavaScript
var timerform
speed=1000
function dotimer()
{
today=new Date()
slutsec=today.getSeconds()
slutmin=today.getMinutes()
sluttim=today.getHours()
sluta=(slutsec) + 60 * (slutmin) + 3600 * (sluttim)
diff=sluta - starta
tim=Math.floor(diff / 3600)
min=Math.floor((diff / 3600 - tim) * 60)
sek=Math.round((((diff / 3600 - tim) * 60) - min) * 60)
document.timerform.timer.value=tim + ':'
if(min<10)document.timerform.timer.value+='0'
document.timerform.timer.value+=min + ':'
if(sek<10)document.timerform.timer.value+='0'
document.timerform.timer.value+=sek
window.setTimeout("dotimer()",speed)
}
function Timer()
{
today=new Date()
startsek=today.getSeconds()
startmin=today.getMinutes()
starttim=today.getHours()
starta=(startsek) + 60 * (startmin) + 3600 * (starttim)
document.write('<form name=timerform><input name=timer size=7')
document.write('></form>')
dotimer()
}
// end-->
</SCRIPT>
HTML£º
<table width=420>
<tr>
<td align=center>
TIMER:
<SCRIPT language="JavaScript">
Timer()
</SCRIPT>
</td>
</tr>
</table>
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//¼ÓÔØjs
function loadJs(){
    if (!getObj('script_PlData')){
        var scriptObj= document.createElement("script");
        //scriptObj.id = 'script_1';
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$wnd and $doc Calling native JavaScript with JSNI

$wnd and $doc Calling native JavaScript with JSNI
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GWT provides the $wnd and $doc variables to refer to the window and document objects
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  function init() {
   var mark = "<%=mark%>";
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7 JavaScript Differences Between Firefox & IE

Although the days of long and tedious code branches to target specific browsers in JavaScript are over, once in a while it's still necessary to do some simple code branching and object detection to ensure that a certain piece of code is working properly on a user's machine. 
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JavaScript KeyCodeÊý×Ö¼üÅ̶ÔÓ¦

keycode    8 = BackSpace BackSpace
keycode    9 = Tab Tab
keycode   12 = Clear
keycode   13 = Enter
keycode   16 = Shift_L
keycode   17 = Control_L
keycode   18 = Alt_L
keycode   19 = Pause
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