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function createCube(material) {
02
  var cubeShape = g_pack.createObject('Shape');
03
  var cubePrimitive = g_pack.createObject('Primitive');
04
  var streamBank = g_pack.createObject('StreamBank');
05
 
06
  cubePrimitive.material = material;
07
  cubePrimitive.owner(cubeShape);
08
  cubePrimitive.streamBank = streamBank;
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  .
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  .
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  .
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cubePrimitive.primitiveType = g_o3d.Primitive.TRIANGLELIST;
2
cubePrimitive.numberPrimitives = 12; // 12 triangles
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cubePrimitive.numberVertices = 8;    // 8 vertices in total
4
cubePrimitive.createDrawElement(g_pack, null);   // Create the draw element for this primitive.
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var positionArray = [
02
    -0.5, -0.5,  0.5,  // vertex 0
03
     0.5, -0.5,  0.5,  // vertex 1
04
    -0.5,  0.5,  0.5,  // vertex 2
05
     0.5,  0.5,  0.5,  // vertex 3
06
    -0.5,  0.5, -0.5,  // vertex 4
07
     0.5,  0.5, -0.5,  // vertex 5
08
    -0.5, -0.5, -0.5,  // vertex 6
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     0.5, -0.5, -0.5  &nb


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