Sqlite DB
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int main( int argc, char **argv )
{
sqlite3 *db;
sqlite3_stmt * stmt;
const char *zTail;
//´ò¿ªÊý¾Ý¿â
int r = sqlite3_open("mysqlite.db",&db)
if(r){
printf("%s",sqlite3_errmsg(db));
}
//´´½¨Table
sqlite3_prepare(db,
"CREATE TABLE players ( ID INTEGER PRIMARY KEY, name TEXT, age INTERER );",
-1,&stmt,&zTail);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
//²åÈëÊý¾Ý
sqlite3_prepare(db,
"INSERT INTO players (name,num) VALUES(?,?);",
&nbs
Ïà¹ØÎĵµ£º
//ËѼ¯ÕûÀíÁËÒ»ÏÂÍøÉϵĴúÂë.ÕÒÁ˰ëÌì¾ÓÈ»ÕÒ²»µ½Ò»Ìõ²åÈëÓï¾ä.ºÃÓôÃÆµÄ
//¸Ð¾õËÙ¶È»¹¿ÉÒÔ.СÎļþ.ºÜ¶àСӦÓóÌÐòÔÚÓÃÕâ¸öÊý¾Ý¿â
//SQLiteʹÓð취.Ö±½ÓCOPYDLLÎļþSystem.Data.SQLite.DLLµ½Ó¦ÓóÌÐòDEBUGĿ¼Ï¡£ È»ºóÔÚÏîÄ¿ÖÐÌí¼ÓÒýÓÃ,ÕÒµ½Õâ¸öÎļþ¼´¿É
//Ìí¼ÓÒýÓÃ
using System;
using System.Collections.Generic;
......
package
{
import flash.data.SQLConnection;
import flash.data.SQLResult;
import flash.data.SQLStatement;
import flash.errors.SQLError;
import flash.events.SQLErrorEvent;
import flash.events.SQLEvent;
import flash.filesystem.File;
import mx.collections.Ar ......
int column_names_printed = 0;
void print_row(int n_values, char** values)
{
int i;
for (i = 0; i < n_values; ++i) {
printf("%10s", values[i]);
}
printf("\n& ......
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]
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SQLite
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