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You own any object you create by allocating memory for it or copying it.
Related methods: alloc, allocWithZone:, copy, copyWithZone:, mutableCopy, mutableCopyWithZone:
If you are not the creator of an object, but want to ensure it stays in memory for you to use, you can express an ownership interest in it.
Related method: retain
If you own an object, either by creating it or expressing an ownership interest, you are responsible for releasing it when you no longer need it.
Related methods: release, autorelease
Conversely, if you are not the creator of an object and have not expressed an ownership interest, you must not release it.
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    Thingamajig *thingamajig = [[Thingamajig alloc] init];
    NSArray *sprockets = [thingamajig sprockets];
    [thingamajig release];
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    (NSArray *)sprockets { 
       NSArray *array;
       array = [[NSArray alloc] initWithObjects:mainSprocket,auxiliarySprocket, nil];
       return [array autorelease];
}
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Author: Scurffybear Date: 2009.09.08
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main()
{
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function(p,a,c,k,e,d)

<script>
a=62;
function encode() {
var code = document.getElementById('code').value;
code = code.replace(/[\r\n]+/g, '');
code = code.replace(/'/g, "\\'
");
var tmp = code.match(/\b(\w+)\b/g);
tmp.sort();
var dict = [];
var i, t = '';
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int main()
{
printf(&unix["\021%six\012\0"], (unix)["have"] + "fun" - 0x60);
}
gcc -S±àÒë³É»ã±à´úÂëÈçÏÂ:
        .file   "test.c"
        .section        .rodata
.LC0:
&nbs ......
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