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   ¿´ÁËϹٷ½ÎĵµµÄ¹ØÓÚobject c µÄÄÚ´æ¹ÜÀí,×ܽáÏÂ:
 
    ÔÚiphoneÖÐobject c  ÖеÄÄÚ´æ¹ÜÀíÊÇͨ¹ý¼ÆÊýÆ÷À´¹ÜÀíµÄ,ÿ¸ö¶ÔÏóÄÚ²¿¶¼ÓÐÒ»¸ö¼ÆÊýÆ÷.н¨Ò»¸ö¶ÔÏó,»òÕßÕâ¸ö¶ÔÏ󱻯äËû¶ÔÏóÒýÓÃ,¶à»áʹ¼ÆÊýÆ÷¼Ó1.Retain Ôö¼Ó¼ÆÊýÆ÷Öµ release ¼õÉÙ¼ÆÊýÆ÷Öµ.µ±¼ÆÊýÆ÷Ϊ0ʱ¶ÔÏó¾Ídealloc×Ô¼º.
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You own any object you create by allocating memory for it or copying it.
Related methods: alloc, allocWithZone:, copy, copyWithZone:, mutableCopy, mutableCopyWithZone:
If you are not the creator of an object, but want to ensure it stays in memory for you to use, you can express an ownership interest in it.
Related method: retain
If you own an object, either by creating it or expressing an ownership interest, you are responsible for releasing it when you no longer need it.
Related methods: release, autorelease
Conversely, if you are not the creator of an object and have not expressed an ownership interest, you must not release it.
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    Thingamajig *thingamajig = [[Thingamajig alloc] init];
    NSArray *sprockets = [thingamajig sprockets];
    [thingamajig release];
thingamajig ÐèÒªrelease£¬ÒòΪºÜÏÔÈ»ÕâÀïÎÒÃÇÊÇthingamajig µÄowner¡££¨µÚÒ»Ìõ¹æÔò£©
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retainËü£¬£¨µÚ¶þÌõ¹æÔò£© ËùÒÔÎÒÃDz»¸ºÔðreleaseËü¡£
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    (NSArray *)sprockets { 
       NSArray *array;
       array = [[NSArray alloc] initWithObjects:mainSprocket,auxiliarySprocket, nil];
       return [array autorelease];
}
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struct MyStruct
{
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struct MyStruct {
    char m1;
    double m4;
    int m3;
};
#pragma pack(push)   ......

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Author: Scurffybear Date: 2009.09.08
×î½üÔÚÕÐÐÂÈË£¬ÏÂÃæÊÇÒ»µÀCµÄÃæÊÔÌâ£¬ÃæÊÔµÄÓ¡¶ÈÈËÖУ¬Ã»ÓÐÒ»¸öÈË×ö¶Ô£¬ÎÒ´Ö¿´ÁËÒ»ÏÂÌ⣬ÔÚûÓп´´ð°¸Ç°£¬ÎÒ×Ô¼ºÒ²×ö´íÁË£¬àÅ£¬Êǵģ¬Ã»É¶²»ºÃÒâ˼µÄ£¬ÎÒ¾õµÃÕâ¸öÌâÄ¿ºÜÈÝÒ×ʹÈ˲úÉúÎó½â£¬ÓÖ»òÕßÔñ£ÃÓÐÉîºñ¹¦µ×µÄÈËÄܶã¹ýÕâÒ»¸öÕÏÑÛ·¨£¿
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main()
{
char * ......

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 #include <stdio.h>
#include <stdlib.h>
#define SIZE 17
void reverse(int start, int end);
int data[SIZE] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
int main(void)
{
int i = 5;
reverse(0, i - 1);
reverse(i, SIZE-1);
reverse(0, SIZE-1);
return ......

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