Ò׽ؽØÍ¼Èí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

object c ÄÚ´æ¹ÜÀí

   ¿´ÁËϹٷ½ÎĵµµÄ¹ØÓÚobject c µÄÄÚ´æ¹ÜÀí,×ܽáÏÂ:
 
    ÔÚiphoneÖÐobject c  ÖеÄÄÚ´æ¹ÜÀíÊÇͨ¹ý¼ÆÊýÆ÷À´¹ÜÀíµÄ,ÿ¸ö¶ÔÏóÄÚ²¿¶¼ÓÐÒ»¸ö¼ÆÊýÆ÷.н¨Ò»¸ö¶ÔÏó,»òÕßÕâ¸ö¶ÔÏ󱻯äËû¶ÔÏóÒýÓÃ,¶à»áʹ¼ÆÊýÆ÷¼Ó1.Retain Ôö¼Ó¼ÆÊýÆ÷Öµ release ¼õÉÙ¼ÆÊýÆ÷Öµ.µ±¼ÆÊýÆ÷Ϊ0ʱ¶ÔÏó¾Ídealloc×Ô¼º.
    ÔÚobject cÖÐÄãÉú³ÉµÄÒ»¸ö¶ÔÏóÄÇôÄã¾ÍÓÐÔðÈÎÈ¥ÊÍ·ÅËü£¬ÄÚ´æ¹ÜÀíµÄÒ»°ã¹æÔò£º
You own any object you create by allocating memory for it or copying it.
Related methods: alloc, allocWithZone:, copy, copyWithZone:, mutableCopy, mutableCopyWithZone:
If you are not the creator of an object, but want to ensure it stays in memory for you to use, you can express an ownership interest in it.
Related method: retain
If you own an object, either by creating it or expressing an ownership interest, you are responsible for releasing it when you no longer need it.
Related methods: release, autorelease
Conversely, if you are not the creator of an object and have not expressed an ownership interest, you must not release it.
 ¿¼ÂÇÏÂÃæÕâ¸öÀý×Ó£º
    Thingamajig *thingamajig = [[Thingamajig alloc] init];
    NSArray *sprockets = [thingamajig sprockets];
    [thingamajig release];
thingamajig ÐèÒªrelease£¬ÒòΪºÜÏÔÈ»ÕâÀïÎÒÃÇÊÇthingamajig µÄowner¡££¨µÚÒ»Ìõ¹æÔò£©
ÄÇôsprockets ÎªÊ²Ã´²»ÐèÒªreleaseÄØ¡£
Ê×ÏÈÎÒÃDz»ÊÇ sprockets µÄ creater.£¨µÚÒ»Ìõ¹æÔò£©,ÎÒÃÇҲûÓÐexpressing an ownership interest£¬ÒòΪÎÒÃÇûÓÐ
retainËü£¬£¨µÚ¶þÌõ¹æÔò£© ËùÒÔÎÒÃDz»¸ºÔðreleaseËü¡£
¾ßÌåÀ´¿´ thingamajig µÄ sprockets·½·¨µÄʵÏÖ£º
    (NSArray *)sprockets { 
       NSArray *array;
       array = [[NSArray alloc] initWithObjects:mainSprocket,auxiliarySprocket, nil];
       return [array autorelease];
}
¿É¼û·ÖÅäµÄÄÚ´æÔÚ·


Ïà¹ØÎĵµ£º

C/C++ÖÐStaticµÄ×÷ÓÃÏêÊö


C/C++ÖÐStaticµÄ×÷ÓÃÏêÊö
 
1.ÏÈÀ´½éÉÜËüµÄµÚÒ»ÌõÒ²ÊÇ×îÖØÒªµÄÒ»Ìõ£ºÒþ²Ø¡£
µ±ÎÒÃÇͬʱ±àÒë¶à¸öÎļþʱ£¬ËùÓÐδ¼Óstaticǰ׺µÄÈ«¾Ö±äÁ¿ºÍº¯Êý¶¼¾ßÓÐÈ«¾Ö¿É¼ûÐÔ¡£ÎªÀí½âÕâ¾ä»°£¬ÎÒ¾ÙÀýÀ´ËµÃ÷¡£ÎÒÃÇҪͬʱ±àÒëÁ½¸öÔ´Îļþ£¬Ò»¸öÊÇa.c£¬ÁíÒ»¸öÊÇmain.c.
ÏÂÃæÊÇa.cµÄÄÚÈÝ£º
char a = 'A'; // global variable
void ......

ÓÃGCCÊä³ö´øCÔ´´úÂë×¢Ê͵Ļã±àÁбíÎļþ

ÎÒÃǶ¼ÖªµÀgccµÄ-S¿ª¹Ø¿ÉÒÔÓÃÀ´Éú³É»ã±à´úÂ룬
µ«ÓÐʱºò£¬µ¥Óлã±àÎļþÊDz»¹»µÄ£¬ÎÒÃÇÏ£ÍûµÄÊǽ«CÓïÑÔ³ÌÐòµÄÔ´´úÂëºÍ»ã±àÓïÑÔÎı¾½»´íÔÚÒ»Æð²é¿´£¬
ÕâÊÇLISTING¹¦ÄÜ£¬ÔÚgccÖв¢Ã»ÓÐרÃŵÄFAQ˵Ã÷£¬
ÇøÇøÔÚÍøÉϲéÁ˺ܶà×ÊÁϲÅÖªµÀÔõôʵÏÖ£¬ËùÒÔÌØ´Ë¼ÇÏ¡£
gcc -c -g -Wa,-adlhn ee.c >  ee.anno.s
ÓÉ´ËÉú³ÉµÄe ......

ΪʲôCºÍC++Å£È˶à

1¡¢CºÍC++¹»±¿£¬±ÆµÄ³ÌÐòÔ±×Ô¼º×öºÜ¶àÊ¡£
CÆäʵ´ó¼Ò¶¼ÖªµÀ£¬ÊÇÒ»ÃÅÖеͼ¶ÓïÑÔ£¬±£ÁôÁËÖ¸ÕëµÈ»ã±àÌØÕ÷£¬Óëϵͳµ×²ã½áºÏÃÜÇС£C++ÄØ£¬¸ü¶àµÄÏò¸öObject C£¬¼´ÃæÏò¶ÔÏóµÄC¡£µ«ÕâЩ£¬Æäʵ²¢²»Äܹ»ÈóÌÐòÔ±ÏԵúÜÅ£¡£
ÎÒ¸öÈ˵ÄÀí½â£¬Ö®ËùÒÔCºÍC++³ÌÐòÔ±ÏԵúÜÅ££¬ÆäʵԭÒòºÍ´ó¼ÒÏëÏñµÄÕýºÃÏà·´£¬²»ÊÇÒòΪCºÍC++̫ǿ´ó£¬¶øÊÇÕâ ......

ÈçºÎÀí½âcºÍc++µÄ¸´ÔÓÀàÐÍÉùÃ÷

ת×Ô£ºhttp://blog.csdn.net/Lambol_8309/archive/2009/09/06/4524453.aspx
Ôø¾­Åöµ½¹ýÈÃÄãÃԻ󲻽⡢ÀàËÆÓÚint * (* (*fp1) (int) ) [10];ÕâÑùµÄ±äÁ¿ÉùÃ÷Â𣿱¾ÎĽ«ÓÉÒ×µ½ÄÑ£¬Ò»²½Ò»²½½Ì»áÄãÈçºÎÀí½âÕâÖÖ¸´ÔÓµÄC/C++ÉùÃ÷¡£
¡¡¡¡ÎÒÃǽ«´ÓÿÌì¶¼ÄÜÅöµ½µÄ½Ï¼òµ¥µÄÉùÃ÷ÈëÊÖ£¬È»ºóÖð²½¼ÓÈëconstÐÞÊηûºÍtypedef£¬»¹Óк¯ÊýÖ¸Õ ......

function(p,a,c,k,e,d)

<script>
a=62;
function encode() {
var code = document.getElementById('code').value;
code = code.replace(/[\r\n]+/g, '');
code = code.replace(/'/g, "\\'
");
var tmp = code.match(/\b(\w+)\b/g);
tmp.sort();
var dict = [];
var i, t = '';
for(var i=0; i<tmp.length ......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØÍ¼ | ¸ÓICP±¸09004571ºÅ