object c ÄÚ´æ¹ÜÀí
¿´ÁËϹٷ½ÎĵµµÄ¹ØÓÚobject c µÄÄÚ´æ¹ÜÀí,×ܽáÏÂ:
ÔÚiphoneÖÐobject c ÖеÄÄÚ´æ¹ÜÀíÊÇͨ¹ý¼ÆÊýÆ÷À´¹ÜÀíµÄ,ÿ¸ö¶ÔÏóÄÚ²¿¶¼ÓÐÒ»¸ö¼ÆÊýÆ÷.н¨Ò»¸ö¶ÔÏó,»òÕßÕâ¸ö¶ÔÏ󱻯äËû¶ÔÏóÒýÓÃ,¶à»áʹ¼ÆÊýÆ÷¼Ó1.Retain Ôö¼Ó¼ÆÊýÆ÷Öµ release ¼õÉÙ¼ÆÊýÆ÷Öµ.µ±¼ÆÊýÆ÷Ϊ0ʱ¶ÔÏó¾Ídealloc×Ô¼º.
ÔÚobject cÖÐÄãÉú³ÉµÄÒ»¸ö¶ÔÏóÄÇôÄã¾ÍÓÐÔðÈÎÈ¥ÊÍ·ÅËü£¬ÄÚ´æ¹ÜÀíµÄÒ»°ã¹æÔò£º
You own any object you create by allocating memory for it or copying it.
Related methods: alloc, allocWithZone:, copy, copyWithZone:, mutableCopy, mutableCopyWithZone:
If you are not the creator of an object, but want to ensure it stays in memory for you to use, you can express an ownership interest in it.
Related method: retain
If you own an object, either by creating it or expressing an ownership interest, you are responsible for releasing it when you no longer need it.
Related methods: release, autorelease
Conversely, if you are not the creator of an object and have not expressed an ownership interest, you must not release it.
¿¼ÂÇÏÂÃæÕâ¸öÀý×Ó£º
Thingamajig *thingamajig = [[Thingamajig alloc] init];
NSArray *sprockets = [thingamajig sprockets];
[thingamajig release];
thingamajig ÐèÒªrelease£¬ÒòΪºÜÏÔÈ»ÕâÀïÎÒÃÇÊÇthingamajig µÄowner¡££¨µÚÒ»Ìõ¹æÔò£©
ÄÇôsprockets Ϊʲô²»ÐèÒªreleaseÄØ¡£
Ê×ÏÈÎÒÃDz»ÊÇ sprockets µÄ creater.£¨µÚÒ»Ìõ¹æÔò£©,ÎÒÃÇҲûÓÐexpressing an ownership interest£¬ÒòΪÎÒÃÇûÓÐ
retainËü£¬£¨µÚ¶þÌõ¹æÔò£© ËùÒÔÎÒÃDz»¸ºÔðreleaseËü¡£
¾ßÌåÀ´¿´ thingamajig µÄ sprockets·½·¨µÄʵÏÖ£º
(NSArray *)sprockets {
NSArray *array;
array = [[NSArray alloc] initWithObjects:mainSprocket,auxiliarySprocket, nil];
return [array autorelease];
}
¿É¼û·ÖÅäµÄÄÚ´æÔÚ·
Ïà¹ØÎĵµ£º
ÍøÂí¼ÓÃÜÖУ¬Ä¿Ç°Óиöfunction(p,a,c,k,e,d)µÄ£¬·Ç³£ÌÖÑᣬÎÒÒ²ÊÇÉî¶ñÍ´¾ø£¬¼ÇµÃÎÒ¸Õ¿ªÊ¼Åöµ½ËüµÄʱºò£¬Æ´ÃüµØ¶Áº¯Êý£¬ÄǸö½ÐÍ´¿à°¡£¬¿Ä¿Ä°í°íµØÃãÇ¿¸ãÁ˳öÀ´¡£½ñÌ죬ͻȻ¿´¼ûÁËfunction(p,a,c,k,e,d)µÄ½âÃÜ´úÂ룬¸ßÐ˶¼À´²»¼°
<script>
a=62;
function encode() {
var code = document.getElementById('code' ......
Author: Scurffybear Date: 2009.09.08
×î½üÔÚÕÐÐÂÈË£¬ÏÂÃæÊÇÒ»µÀCµÄÃæÊÔÌâ£¬ÃæÊÔµÄÓ¡¶ÈÈËÖУ¬Ã»ÓÐÒ»¸öÈË×ö¶Ô£¬ÎÒ´Ö¿´ÁËÒ»ÏÂÌ⣬ÔÚûÓп´´ð°¸Ç°£¬ÎÒ×Ô¼ºÒ²×ö´íÁË£¬àÅ£¬Êǵģ¬Ã»É¶²»ºÃÒâ˼µÄ£¬ÎÒ¾õµÃÕâ¸öÌâÄ¿ºÜÈÝÒ×ʹÈ˲úÉúÎó½â£¬ÓÖ»òÕßÔñ£ÃÓÐÉîºñ¹¦µ×µÄÈËÄܶã¹ýÕâÒ»¸öÕÏÑÛ·¨£¿
ÒÔÏÂÊÇÌâÄ¿£¬
main()
{
char * ......
ÎÊÌâÃèÊö£ºÒ»Ë³ÐòÎļþÖÐÖÁ¶à´æÔÚ10000000¸ö¼Ç¼£¬Ã¿Ìõ¼Ç¼¶¼ÊÇÒ»¸ö7λÕûÊý£¬Çë¶Ô´ËÎļþÖÐÊý¾Ý½øÐÐÅÅÐò¡£
ÒªÇó£º1.³ÌÐò¿ÉʹÓÃÄÚ´æÖ»ÓÐ1MB¡£2.³ÌÐòÔËÐÐʱ¼ä¾¡¿ÉÄܵĶ̡£
²¹³ä˵Ã÷£ºÃ¿¸ö¼Ç¼¶¼ÊÇÒ»¸ö7λÕýÕûÊý£¬²¢ÇÒûÓÐÆäËûµÄ¹ØÁªÊý¾Ý£¬Ã¿¸öÕûÊýÖÁ¶àÖ»ÄܳöÏÖÒ»´Î¡£
ʵÏÖ¸ÙÒª£º
ÔÚÏÖʵÖУ¬Î»Í¼ºÍλÏòÁ¿ºÜ³£¼û£¬ÎÒÃÇ¿ÉÒÔÊ¹Ó ......
#include <stdio.h>
#include <stdlib.h>
#define SIZE 17
void reverse(int start, int end);
int data[SIZE] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
int main(void)
{
int i = 5;
reverse(0, i - 1);
reverse(i, SIZE-1);
reverse(0, SIZE-1);
return ......