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#include<graphics.h>
#include<conio.h>
#include<STDLIB.h>
#include<dos.h>
#define BK_COLOR BLACK
#define CHAR_COLOR WHITE
#define C_COLOR BLUE
#define num 10
#define SPEED 3000
#define Esc 27
#define MenuX 200
#define MenuY 110
#define MenuWidth 200
#define MenuSinH 40
#define ChoiceX MenuX+15
#define ChoiceY MenuY+10
#define ChoiceWidth 170
#define ChoiceH 25
#define UpKey 72
#define DownKey 80
#define Enter 13
void Choice(int c_x,int c_y,int color)
{
setfillstyle(1,color);
bar(c_x,c_y,c_x+ChoiceWidth,c_y+ChoiceH);
}
void Main_Menu()
{
settextstyle(0,0,2);
outtextxy(MenuX+20,MenuY+15,"Start Game");
outtextxy(MenuX+20,MenuY+MenuSinH+15,"Game Steup");
outtextxy(MenuX+40,MenuY+2*MenuSinH+15,"Exit");
}
void Option_Menu()
{
settextstyle(0,0,2);
outtextxy(MenuX+20,MenuY+15,"beginner");
outtextxy(MenuX+20,MenuY+MenuSinH+15,"advancer");
outtextxy(MenuX+40,MenuY+2*MenuSinH+15,"senior");
}
int ChooseMenu(int flag)
{
int x,y;
char C_key;
x=ChoiceX;y=ChoiceY;
do
{
kbhit();
C_key=getch();
if(C_key==Esc)
return Esc;
else
if(C_key==Enter)
return y;
else
switch(C_key)
{
case UpKey:
if(y==ChoiceY)
break;
else
{
Choice(x,y,BK_COLOR);
y-=MenuSinH;
Choice(x,y,C_COLOR);
}
break;
case DownKey:
if (y==ChoiceY+2*MenuSinH)
break;
else
{
Choice(x,y,BLACK);
y+
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