ÓÃCдµÄ3DÃÔ¹¬
Boss˵£¬Òª¿´OpenGL£¬¿´ÁË¿ìÒ»¸öÔ£¬×ÜËã³öÁ˸öÏñÑùµÄ¶«Î÷£¬ÓÃCдÁ˸ö3DÃÔ¹¬£¬
ËäȻֻÓÐ350ÐÐ
´úÂ룬²»¹ý±ßѧ±ßд£¬×ã×ãдÁËÒ»ÖÜʱ¼ä£¬»¹ÊÇСÓгɾ͸е쬻î»î»î£¡
Tips£ºÉÏÏÂ×óÓÒ¼ü¿ØÖÆÇ°½øºóÍËתÏò£¬¿Õ¸ñ¼üÇл»¸©ÊÓͼ£¬Êó±êÓÒ¼ü¸ü»»µØÍ¼£¨ËäȻֻдÁËÁ½
¸ö……£© ¼ÓÁ˵ãÒôÀÖ£¬ÃâµÃÌ«¹ýµ¥µ÷¡£
Ч¹ûͼ£º
#include<stdlib.h>
#include<stdio.h>
#include<GL/glut.h>
#include<GL/glaux.h>
#include<math.h>
#include<windows.h>
#pragma comment(lib, "glaux.lib")
#define PX_START 1.5
#define PY_START 1.5
#define UNITSTEP 0.2
#define ANGLE_START -45
GLuint Texture = 0 ;
float px = PX_START ;
float py = PY_START ;
int angle = ANGLE_START ; //ÐÐ×ß·½Ïò
int dir_x ; //ÐÐ×ß·½ÏòÏòÁ¿
int dir_y ;
int MAP_SIZE = 16 ;
char **map ;
int globalView = 0 ; //ÊÇ·ñ²é¿´¸©ÊÓͼ
char *map1[16] =
{
"HHHHHHHHHHHHHHHH",
"H H H",
Ïà¹ØÎĵµ£º
ÎÒÖ»ÓÃÁËÆäÖеÄ15Ìõ£¬¾Í½ÚÊ¡ÁË40%µÄ¿Õ¼äÄØ£¬Ç¿ÁÒÍÆ¼ö
Ö÷Òª½²½²windows²Ù×÷ϵͳÔÚCÅ̿ռ䲻×ãµÄÇé¿öÏ£¬ÎÒÃÇ¿ÉÒÔͨ¹ýÄÇЩ¾ßÌåÊÖ¶ÎÀ´Ôö¼ÓCÅ̿ռ䡣
1.´ò¿ª“ÎҵĵçÄÔ”-“¹¤¾ß”-“Îļþ¼ÐÑ¡Ïî”-“²é¿´”-ÔÚ“ÏÔʾËùÓÐÎļþºÍÎļþ¼Ð”Ñ¡Ïîǰ´ò¹´-“È ......
ÔÚVSÖÐдSQLÓï¾äµÄʱºò£¬Ç§ÍòÍòǧҪСÐÄÔÙСÐÄ£¬±ÈÈç ˵ Êý¾ÝÀàÐÍµÄÆ¥Å䣬 µ¥ÒýºÅ£¨Õâ¸öÄܰÑÈËÃÔËÀ£©
where ×Ó¾äÖпÉǧÍò²»ÄÜÓпոñ£¨µ±²éѯÌõ¼þΪ×Ö·û´®µÄʱºòÄܰÑÄãŪ·è£¬ÎÒŪÕâ¸öµÄʱºò¶¼·èÁ˼¸´ÎÁË£¬Ê²Ã´¶¼¶Ô¾ÍÊDz鲻³öÀ´£¬µ÷ÊÔÁËN±é²Å·¢ÏÖ¡££©²»ÐÐÁË£¬³Ô·¹È¥£¬ÔÙ²»³Ô¿´¼û»îÈ˶¼ÏëÒ§ÁË¡£ ......
È¥ÁËÌËC¹«Ë¾INTviewÁËһϣ¬Ê±¼äÓеã¾ÃÁË£¬¸Ã°ÑһЩÊÕ»ñÕûÀíÒ»ÏÂÁË£¬ÃâµÃÒÔºóÔÙ·¸¡£ 1, ¸öÐÔÐÔ¸ñ·½ÃæµÄÌáÎÊÀýÈ磺¸öÈËȱµã£¬ÎªÊ²Ã´¾õµÃ×Ô¼º±È±ðÈËʤÈι¤×÷£¬¸öÈË×îÂúÒâµÄʵȵÈÖ®À࣬ҪÈÏÕæµÄ×¼±¸Ò»Ï¡£ 2£¬C¹«Ë¾µÄ¼¼ÊõÈËÔ±²Î²î²»Æë£¬²îµãµÄºÜ¿´ÖØÄãµÄ×ö¹ýµÄÏîÄ¿¾Ñ飬¶øÇÒÒÔÊýÁ¿È¡Ê¤£¬ÕâÒ²¸ø×¼±¸ÃæÊÔµÄͬѧÌáÁ˸öÐÑ£¬²»Ò ......
£¨1£©zImage×Ô½âѹ
±¾ÎÄÒÔÁ÷ÐеÄSamsung¹«Ë¾µÄS3C2410£¬mini2440ƽ̨ºÍlinux-2.6.29ΪÀý£¬½éÉÜÈçºÎÔÚZIXǶÈëʽ¿ª·¢»·¾³ÏÂ̽Ë÷linuxÄÚºËÆô¶¯¹ý³Ì¡£
LinuxÄÚºËÆô¶¯Ò»°ãÓÉÍⲿµÄbootloaderÒýµ¼£¬Ò²¿ÉÒÔÔÚÄÚºËÍ·²¿Ç¶ÈëÒ»¸öloader£¬Êµ¼ÊµÄÓ¦ÓÃÖÐÕâÁ½ÖÖ·½Ê½¶¼»á¾³£Óöµ½¡£ËùÒÔÒªÁ˽âÄÚºËÆô¶¯×ʼµÄ¹ý³Ì£¬±ØÐë¶ÔbootloaderÈçºÎ ......