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#include<stdlib.h>
#include<stdio.h>
#include<GL/glut.h>
#include<GL/glaux.h>
#include<math.h>
#include<windows.h>
#pragma comment(lib, "glaux.lib")
#define PX_START 1.5
#define PY_START 1.5
#define UNITSTEP 0.2
#define ANGLE_START -45
GLuint Texture = 0 ;
float px = PX_START ;
float py = PY_START ;
int angle = ANGLE_START ; //ÐÐ×ß·½Ïò
int dir_x ; //ÐÐ×ß·½ÏòÏòÁ¿
int dir_y ;
int MAP_SIZE = 16 ;
char **map ;
int globalView = 0 ; //ÊÇ·ñ²é¿´¸©ÊÓͼ
char *map1[16] =
{
"HHHHHHHHHHHHHHHH",
"H H H",
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struct xxx{
float score;
};
int main()
{
xxx* p = new xxx;
scanf( "%f" , &p->score );
delete p;
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