Ò׽ؽØÍ¼Èí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

°´¹Ò»ú¼üºó³ÌÐòÍ˵½ºǫ́ÔËÐУ¬°´c¼ü½áÊø³ÌÐò

Ä¿µÄ£ºµ±³ÌÐòÔÚǰ̨ÔËÐÐʱ£¬°´¹Ò»ú¼ü³ÌÐò²»Í˳ö£¬Ö»ÊÇÍ˵½ºǫ́ÔËÐУ¬³ÌÐòÔÚºǫ́ÔËÐÐʱ£¬°´c¼üÄܰѳÌÐò½áÊø
·½·¨£ºÔÚHandleWsEventL()ÖÐÆÁ±Î¹Ò»ú¼üKAknUidValueEndKeyCloseEvent,ÔÚÖµÔÚavkon.hrhÖж¨Ò壬ʵ¼ùÖз¢ÏÖ8.0sdkµÄavkon.hrhûÓж¨ÒåKAknUidValueEndKeyCloseEvent£¬Î¨ÓÐÊÖ¹¤Ìí¼Ó¶¨Òå#define  KAknUidValueEndKeyCloseEvent   0x101F87F0
²âÊÔ£ºÔÚ3230£¬N70ºÍE61iÉϲâÊÔͨ¹ý
void CMyClientAppUi::HandleWsEventL(const TWsEvent &aEvent, CCoeControl *aDestination)
{
 switch (aEvent.Type())
 {
 case KAknUidValueEndKeyCloseEvent:
 break;
 default:
 CAknAppUi::HandleWsEventL(aEvent, aDestination);
 }
}
// ----------------------------------------------------
// CPocoClientAppUi::HandleCommandL(TInt aCommand)
// takes care of command handling
// ----------------------------------------------------
//
void CMyClientAppUi::HandleCommandL(TInt aCommand)
{
 switch ( aCommand )
 {
 case EEikCmdExit:
  {
   Exit();     
   break;
  }
  // TODO: Add Your command handling code here
  
 default:
  break;     
 }
 
}


Ïà¹ØÎĵµ£º

ÓÃCдµÄ3DÃÔ¹¬

          Boss˵£¬Òª¿´OpenGL£¬¿´ÁË¿ìÒ»¸öÔ£¬×ÜËã³öÁ˸öÏñÑùµÄ¶«Î÷£¬ÓÃCдÁ˸ö3DÃÔ¹¬£¬
ËäȻֻÓÐ350ÐÐ
       ´úÂ룬²»¹ý±ßѧ±ßд£¬×ã×ãдÁËÒ»ÖÜʱ¼ä£¬»¹ÊÇСÓгɾ͸е쬻î»î»î£¡
         &n ......

ÏÔʾµ¥ÔµÄÈÕÀúµÄC³ÌÐò

ÌâÄ¿ÈçÏ£º
ÒªÇóÏÔʾ³öµ¥ÔµÄÈÕÀú£¬Óû§ËµÃ÷Õâ¸öÔµÄÌìÊýºÍ±¾ÔÂµÄÆðʼÈÕÊÇÐÇÆÚ¼¸£¬¼´¿ÉÊä³ö¸ÃÔµÄÈÕÀú¡£
¾ÍÊÇÕâôһµÀ¼òµ¥µÄ³ÌÐò£¬ÎÒ±ïÁËÁ½Ìì×ÜËãŪ³öÀ´ÁË£¬½á¹ûËäÈ»´ïµ½ÁËÒªÇ󣬵«¾àÀëÎÒÔ¤ÏëµÄ»¹ÓÐÒ»¶Î²î¾à£¬ÏȰѳÌÐò
´úÂë·ÅÔÚÉÏÃæ£¬Ï£Íû´ó¼Ò¶àÌáÐÞ¸ÄÒâ¼û¡£
/******************************************************* ......

¡¾C\C++ÓïÑÔÈëÃÅÆª¡¿ λÔËËã

»Ø¹Ë֮ǰµÄƪ·ù£¬CÓïÑÔµÄÖ÷Ì岿·Ö»ù±¾ÒѾ­½éÉÜÍêÁË¡£Ö®ËùÒÔûÓнéÉÜC++µÄÏà¹ØÌØÐÔÊÇÒòΪÔÚ֮ǰµÄÎÄÕÂÖÐCºÍC++ÔÚÕâЩ·½Ãæ¶¼Óй²ÐÔ£¬ËùÒÔÔÚÃæÏò¶ÔÏó֮ǰ¡£ÎÒÃÇÏȰÑÕâЩ¹²ÐÔ¸ø½éÉÜÍê¡£Ò²¾ÍÊÇ˵ÔÚ½éÉÜÃæÏò¶ÔÏó֮ǰ£¬ËùÓеÄÎÄÕ¶¼ÊÇCC++Öж¼ÄÜʹÓõġ£´ÓÕâµãÉÏÀ´¿´£¬ÏÖÔÚÕý¼«Á¦·Ü¶·ÓÚC++Õ½ÏßÉϵijõѧÕß»¹ÊǺÜÓÐÓô¦µÄ¡£
±¾Æª¼ÌÐ ......

¡¾C/C++¡¿ÍƼöµÄC++Êé¼®ÒÔ¼°ÔĶÁ˳Ðò


µ±¶ÁÕßÓÐÒ»¶¨c/c++»ù´¡
ÍÆ¼öµÄÔĶÁ˳Ðò:
level 1
´Ó<<essential c++>>¿ªÊ¼£¬¶ÌС¾«º·£¬¿ÉÒÔ¶Ôc++ÄܽøÒ»²½Á˽âÆäÌØÐÔ
ÒÔ<<c++ primer>>×÷×ÖµäºÍ¿ÎÍâ¶ÁÎÒòΪ̫ºñ²»¿ÉÄÜÒ»¿ÚÆø¿´Íê
level 2
È»ºó´Ó<<effective c++>>¿ªÊ¼×ªÖ°£¬ÕâÊÇÊ¥¾­£¬Çë×ñÊØ10½ë£¬Òª¾­³£¿´£¬Ã»Ê¾ÍÄÃÀ´·­·­ ......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØÍ¼ | ¸ÓICP±¸09004571ºÅ