Ò׽ؽØͼÈí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

c# virtualÐ麯ÊýµÄnew¡¢overrideʵÏÖ

c#ÖлùÀࣨ¸¸ÀࣩÖеÄij·½·¨ÈôÏëÔÚÅÉÉúÀࣨ×ÓÀࣩÖб»ÖØд£¨override£©£¬±ØÐ뽫»ùÀàÖеķ½·¨¶¨ÒåΪvirtual£¬¼´Ð麯Êý¡£
ÈôÅÉÉúÀཫ·½·¨ÐÞÊÎΪnew£¬¼´ÓÐÒâÒþ²Ø»ùÀàÖеķ½·¨¡£
ÏÂÃæ¿´Ò»×é´úÂ룺
public class Father
{
public void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();
Console.ReadLine();
}
}

Êä³ö£ºFather.hand
¾¯¸æ£º“Son.hand()”½«Òþ²Ø¼Ì³ÐµÄ³ÉÔ±“Father.hand()”¡£ÈôҪʹµ±Ç°³ÉÔ±ÖØд¸ÃʵÏÖ£¬ÇëÌí¼Ó¹Ø¼ü×Ö override¡£·ñÔò£¬Ìí¼Ó¹Ø¼ü×Ö new¡£
public class Father
{
public void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public override void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();
Console.ReadLine();
}
}
 
±àÒë´íÎ󣺓Son.hand()”: ¼Ì³Ð³ÉÔ±“Father.hand()”δ±»±ê¼ÇΪ virtual¡¢abstract »ò override£¬ÎÞ·¨½øÐÐÖØд¡£
public class Father
{
public virtual void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public override void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();
Console.ReadLine();
}
}

Êä³ö£ºSon.hand
ÎÞ¾¯¸æ¡£
public class Father
{
public void hand()
{
Console.WriteLine("Father.hand");
}
}
public class Son : Father
{
public new void hand()
{
Console.WriteLine("Son.hand");
}
static void Main(string[] args)
{
Father son = new Son();
son.hand();


Ïà¹ØÎĵµ£º

C#ɨÃè¼ÆËã»ú¶Ë¿Ú

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace PortScanner
{
class Program
{
¡¡//ÒÑɨÃè¶Ë¿ÚÊýÄ¿
¡¡internal static int scannedCount = 0;
¡¡//ÕýÔÚÔËÐеÄÏß³ÌÊýÄ¿
¡¡internal static int ru ......

ÀûÓÃWM_COPYDATAÔÚÓ¦ÓóÌÐò¼ä´«µÝÊý¾Ý(C#)

ÀûÓÃWM_COPYDATAÔÚÓ¦ÓóÌÐò¼ä´«µÝÊý¾ÝºÜ¼òµ¥,¿ªÏúҲС
Ò»¡¢´«µÝÊý¾Ý²¿·Ö
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace ThreeTorches
{
    public struct Copydatastru ......

C#ÀàºÍC#½á¹¹ÌåµÄ¹Øϵ

C#ÀࣺÀàÊÇC# Öй¦ÄÜ×îΪǿ´óµÄÊý¾ÝÀàÐÍ£¬ÀàÒ²¶¨ÒåÁËÊý¾ÝÀàÐ͵ÄÊý¾ÝºÍÐÐΪ¡£È»ºó£¬³ÌÐòÔ±¿ÉÒÔ´´½¨×÷Ϊ´ËÀàµÄʵÀýµÄ¶ÔÏó¡£
C#½á¹¹Ì壺½á¹¹ÌåÊÇÇáÁ¿Ð͵ÄÀ࣬ʹÓÿªÏúÏà¶ÔÓÚÀà½ÏС¡£
C#ÀàºÍC#½á¹¹ÌåÁ½ÕߵĹØϵ£º
1.Êý¾ÝÀàÐÍ£ºÀàºÍ½á¹¹Ì嶼ÊÇÊý¾ÝÀàÐÍ£¬ÀàÊÇÒýÓÃÀàÐÍ£¬½á¹¹ÌåÊÇÖµÀàÐÍ¡£
2.¼Ì³ÐÐÔ£ºÀà¿ÉÒԼ̳кͱ»¼Ì³Ð£¬¶ø½á¹ ......

C# ¹Ø¼ü×ÖexternÓ÷¨

ÐÞÊηûÓÃÓÚÉùÃ÷ÔÚÍⲿʵÏֵķ½·¨¡£extern ÐÞÊηûµÄ³£¼ûÓ÷¨ÊÇÔÚʹÓà Interop ·þÎñµ÷Èë·Ç
ÍйܴúÂëʱÓë DllImport ÊôÐÔÒ»ÆðʹÓã»ÔÚÕâÖÖÇé¿öÏ£¬¸Ã·½·¨»¹±ØÐëÉùÃ÷Ϊ static£¬ÈçÏÂÃæµÄʾÀýËùʾ£º[DllImport("avifil32.dll")]
private static extern void AVIFileInit();
×¢Òâ
extern ¹Ø¼ü×Ö»¹¿ÉÒÔ¶¨ÒåÍⲿ³ÌÐò¼¯±ðÃû£¬Ê¹ ......

C#ÃæÊÔ±ÊÊÔСÌùÊ¿ 1

ü   ref¡¢out¡¢Óëparams
Ó¦¸ÃÀ´ËµÕâÈý¸ö¹Ø¼üÔÚÒ»°ãµÄ±àÂë¹ý³ÌÖл¹Êǻ᲻ʱÉæ¼°µ½µÄ£¬ËùÒÔ²»Ëãʲô“ÀäƧ”µÄ¸ÅÄî¡£ÓйØÈý¸ö²ÎÊýÐÞÊηûµÄ½âÊÍÈçÏ£º
Ref£ºref¹Ø¼ü×ÖÈÃÒ»¸öÖµÀàÐ͵ÄÊäÈë²ÎÊý°´ÒýÓô«µÝ¡£Êµ¼ÊÉÏ£¬¶ÔÓÚÒýÓÃÀàÐ͵IJÎÊý£¬ÊÇ·ñʹÓÃref¹Ø¼ü×Ö£¬²î±ð΢ºõÆä΢¡£ÓÐÒ»¸öÀýÍâÊÇStringÀàÐ͵IJΠ......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØͼ | ¸ÓICP±¸09004571ºÅ