Ò׽ؽØÍ¼Èí¼þ¡¢µ¥Îļþ¡¢Ãâ°²×°¡¢´¿ÂÌÉ«¡¢½ö160KB

Socket±à³Ì(C#)

//Socket»ù±¾±à³Ì
//·þÎñ¶Ë£º
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
Thread mythread ;
Socket socket;
// ÇåÀíËùÓÐÕýÔÚʹÓõÄ×ÊÔ´¡£
protected override void Dispose( bool disposing )
{
try
¡¡ { ¡¡¡¡
¡¡¡¡ socket.Close();//ÊÍ·Å×ÊÔ´
¡¡¡¡ mythread.Abort ( ) ;//ÖÐÖ¹Ïß³Ì
¡¡ }
¡¡ catch{ }
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
public static IPAddress GetServerIP()
{
IPHostEntry ieh=Dns.GetHostByName(Dns.GetHostName());
return ieh.AddressList[0];
}
private void BeginListen()
{
IPAddress ServerIp=GetServerIP();
IPEndPoint iep=new IPEndPoint(ServerIp,8000);
socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
byte[] byteMessage=new byte[100];
this.label1.Text=iep.ToString();
socket.Bind(iep);
// do
while(true)
{
try
{
socket.Listen(5);
Socket newSocket=socket.Accept();
newSocket.Receive(byteMessage);
string sTime = DateTime.Now.ToShortTimeString ( ) ;
string msg=sTime+":"+"Message from:";
msg+=newSocket.RemoteEndPoint.ToString()+Encoding.Default.GetString(byteMessage);
this.listBox1.Items.Add(msg);
}
catch(SocketException ex)
{
this.label1.Text+=ex.ToString();
}
}
// while(byteMessage!=null);
}
//¿ªÊ¼¼àÌý
private void button1_Click(object sender, System.EventArgs e)
{
try
{
mythread = new Thread(new ThreadStart(BeginListen));
mythread.Start();
}
catch(System.Exception er)
{
MessageBox.Show(er.Message,"Íê³É",MessageBoxButtons.OK,MessageBoxIcon.Stop);
}
}
//¿Í»§¶Ë£º
using System.Net;
using System.Net.Sockets;
using System.Text;
private void button1_Click(object sender, System.EventArgs e)
{
BeginSend();
}
private void BeginSend()
{
string ip=this.txtip.Text;
string port=this.txtport.Text;
IPAddress serverIp=IPAddress.Parse(ip);
int serverPort=Convert.ToInt32(port);
IPEndPoint iep


Ïà¹ØÎĵµ£º

C#ÃæÏò¶ÔÏó »ù´¡¸ÅÄî25¸ö

1.¾²Ì¬³ÉÔ±ºÍ·Ç¾²Ì¬³ÉÔ±µÄÇø±ð£¿
2.const ºÍ static readonly Çø±ð£¿
3.extern ÊÇʲôÒâ˼£¿
4.abstract ÊÇʲôÒâ˼£¿
5.internal ÐÞÊηûÆðʲô×÷Óã¿
6.sealed ÐÞÊηûÊǸÉʲôµÄ£¿
7.override ºÍ overload µÄÇø±ð£¿
8.ʲôÊÇË÷ÒýָʾÆ÷£¿
9.new ÐÞÊηûÊÇÆðʲô×÷Óã¿
10.this ¹Ø¼ü×ֵĺ¬Ò壿
11.¿ÉÒÔʹÓóéÏóº¯Ê ......

c# enmu ö¾ÙС½á(1)

 
ö¾Ù
¡¡¡¡Ã¶¾ÙÀàÐÍÉùÃ÷Ϊһ×éÏà¹ØµÄ·ûºÅ³£Êý¶¨ÒåÁËÒ»¸öÀàÐÍÃû³Æ¡£Ã¶¾ÙÓÃÓÚ“¶àÏîÑ¡Ôñ”³¡ºÏ£¬¾ÍÊdzÌÐòÔËÐÐʱ´Ó±àÒëʱÒѾ­É趨µÄ¹Ì¶¨ÊýÄ¿µÄ“Ñ¡Ôñ”ÖÐ×ö³ö¾ö¶¨¡£
¡¡¡¡Ã¶¾ÙÀàÐÍ£¨Ò²³ÆÎªÃ¶¾Ù£©Îª¶¨ÒåÒ»×é¿ÉÒÔ¸³¸ø±äÁ¿µÄÃüÃûÕûÊý³£Á¿ÌṩÁËÒ»ÖÖÓÐЧµÄ·½·¨¡£ÀýÈ磬¼ÙÉèÄú±ØÐ붨ÒåÒ»¸ö±äÁ¿£¬¸Ã±äÁ¿ ......

c# virtualÐ麯ÊýµÄnew¡¢overrideʵÏÖ

c#ÖлùÀࣨ¸¸ÀࣩÖеÄij·½·¨ÈôÏëÔÚÅÉÉúÀࣨ×ÓÀࣩÖб»ÖØÐ´£¨override£©£¬±ØÐ뽫»ùÀàÖеķ½·¨¶¨ÒåΪvirtual£¬¼´Ð麯Êý¡£
ÈôÅÉÉúÀཫ·½·¨ÐÞÊÎΪnew£¬¼´ÓÐÒâÒþ²Ø»ùÀàÖеķ½·¨¡£
ÏÂÃæ¿´Ò»×é´úÂ룺
public class Father
{
public void hand()
{
Console.WriteLine("Father.hand");
}
}
......
© 2009 ej38.com All Rights Reserved. ¹ØÓÚE½¡ÍøÁªÏµÎÒÃÇ | Õ¾µãµØÍ¼ | ¸ÓICP±¸09004571ºÅ