Developer Support Languages VC++, C# and VB.NET
Welcome to Microsoft Developer Support, Languages team blog! You will find a lot of language related troubleshooting resources here.
Troubleshooting PInvoke Related Issues
I am back with some more PInvoke Stuff. Recently I was working on a PInvoke issue which I found interesting.
I have a C++ dll which has a function whose signature is
int TestFunc(IN_STRUCT in_Params, RET_STRUCT * pret_Par).
I wanted to call this function from C#. Function has two arguments. First argument is input structure which will be filled from C# code and passed to C++ code. Second argument is output structure which is filled in C++ code and output to C# code.
Here are the C struct definitions and a function that needs to be marshaled
#include "stdafx.h"
#include <stdio.h>
#include "Objbase.h"
#include <malloc.h>
typedef struct IN_STRUCT
{
BYTE CMD_PType;
BYTE CMD_PTType;
BYTE CMD_OC;
BYTE CMD_Seq;
};
typedef struct RET_STRUCT
{
BYTE RET_OC;
BYTE RET_Seq;
BYTE RET_RetBytes;
char *str;
BYTE RET_PD[10];
};
extern "C" __declspec(dllexport) \
int TestFunc(IN_STRUCT in_Params, RET_STRUCT * pret_Par)
{
int iRet = 0;
pret_Par->RET_OC = in_Params.CMD_OC;
pret_Par-
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......
动态加载DLL需要使用Windows API函数:LoadLibrary、GetProcAddress以及FreeLibrary。我们可以使用DllImport在C#中使用这三个函数。
[DllImport("Kernel32")]
public static extern int GetProcAddress(int handle, String funcname);
[DllImport("Kernel32")]
public static extern int L ......
C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial):目录
本系列教程的示例代码下载(感谢 银光中国 提供资源分流):
第一部分源码:WPFGameTutorial_PartI(1-20节)
第二部分源码:WPFGameTutorial_PartII(21-26节)
第三部分源码:WPFGameTutorial_PartIII(27-30节)
第四部分源码:WPFGameTutorial_PartI ......