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ʹÓà LocalConnection Àà¿ÉÒÔ´´½¨Ò»¸ö LocalConnection ¶ÔÏ󣬸öÔÏó¿ÉÔÚÒ»¸ö SWF ÎļþÖлò¶à¸ö SWF Îļþ¼ä£¬µ÷ÓÃÁíÒ»¸ö LocalConnection ¶ÔÏóÖеķ½·¨¡£ ͨ¹ý±¾µØÁ¬½Ó£¬¿ÉÒÔÔÚ SWF ÎļþÖ®¼ä½øÐÐÕâÖÖͨÐÅ£¬¶ø²»ÓÃʹÓà fscommand() »ò JavaScript¡£ LocalConnection ¶ÔÏóÖ»ÄÜÔÚÔËÐÐÓÚͬһ̨¿Í»§¶Ë¼ÆËã»úÉ쵀 SWF ÎļþÖ®¼ä½øÐÐͨÐÅ£¬µ«ÕâЩ SWF Îļþ¿ÉÒÔÔÚ²»Í¬µÄÓ¦ÓóÌÐòÖÐÔËÐС£ÀýÈ磬һ¸ö SWF ÎļþÔÚä¯ÀÀÆ÷ÖÐÔËÐУ¬¶øÁíÒ»¸ö SWF ÎļþÔÚ·ÅÓ³ÎļþÓ¦ÓóÌÐòÖÐÔËÐС£
ActionScript 3.0 Öд´½¨µÄ LocalConnection ¶ÔÏó¿ÉÒÔÓë ActionScript 1.0 »ò 2.0 Öд´½¨µÄ LocalConnection ¶ÔÏóͨÐÅ¡£·´Ö®ÒàÈ»£ºActionScript 1.0 »ò 2.0 Öд´½¨µÄ LocalConnection ¶ÔÏó¿ÉÒÔÓë ActionScript 3.0 Öд´½¨µÄ LocalConnection ¶ÔÏóͨÐÅ¡£Flash Player ¿É×Ô¶¯´¦Àí²»Í¬°æ±¾ LocalConnection ¶ÔÏó¼äµÄͨÐÅ¡£
// Code in LocalConnectionSenderExample.as
package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.net.LocalConnection;
    import flash.text.TextField;
    import flash.text.TextFieldType;
    import flash.events.StatusEvent;
    import flash.text.TextFieldAutoSize;
    public class LocalConnectionSenderExample extends Sprite {
        private var conn:LocalConnection;
        // UI elements
        private var messageLabel:TextField;
        private var message:TextField;
        private var sendBtn:Sprite;
        public function LocalConnectionSenderExample() {
            buildUI();
            sendBtn.addEventListener(MouseEvent


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