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unit Unit1;
interface
uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls;
type
  T3DPoint = record
    X, Y, Z: Double;
    class operator ADD(ALeftPoint, ARightPoint: T3DPoint): T3DPoint; {ÖØÔØ'+'ÔËËã·û}
  end;
  TForm1 = class(TForm)
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;
var
  Form1: TForm1;
implementation
{$R *.dfm}
{ T3DPoint }
class operator T3DPoint.ADD(ALeftPoint, ARightPoint: T3DPoint): T3DPoint;
begin
  Result.X := ALeftPoint.X + ARightPoint.X;
  Result.Y := ALeftPoint.Y + ARightPoint.Y;
  Result.Z := ALeftPoint.Z + ARightPoint.Z;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
  A, B, Z: T3DPoint;
begin
  A.X := 1; A.Y := 1; A.Z := 1;
  B.X := 3; B.Y := 3; B.Z := 3;
  Z := A + B;
  ShowMessageFmt('%f, %f, %f', [Z.X, Z.Y, Z.Z]); {4.00, 4.00, 4.00}
  //ShowMessage(FloatToStr(Z.X) + ',' + FloatToStr(Z.Y) + ',' + FloatToStr(Z.Z)); {4, 4, 4}
end;
end.
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procedure TForm1.LoadTreeInfo;
type
  TInfo = record
    ID,      //´úÂë      
    Name,    //Ãû³Æ
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type
TCharStack = class(TStack)
private
function GetTop: Char;
public
function Pop: Char;
function Push(Item: Char): Char;
property Top: Char read GetTop;
end;
const
FindSet = ['(',')'];

implementation
{$R *.dfm}
{ TCharStack }
......

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Unit Unit1;
Interface
Uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls;
Type
  TForm1 = Class(TForm)
    Button1: TButton; ......

Delphi in a Unicode World Part I

 ---
Delphi in a Unicode World Part I: What is Unicode, Why do you need
it, and How do you work with it in Delphi?
By: Nick
Hodges
Ô­ÎÄÁ´½Ó£ºhttp://dn.codegear.com/article/38437
Abstract: This article discusses Unicode, how Delphi developers
can benefit from using Unicode, and ho ......

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