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// ¸´ÖÆÒ»¸ö¶þάÕóÁÐ5x4
for(var i:int=0;i<4;i++)
for(var j:int=0;j<5;j++)
{
var mc:Mc=new Mc();
addChild(mc);
mc.x=100+i*mc.width+5*i;
mc.y=50+j*mc.height+5*j;
mc.key=false;
mc.addEventListener(MouseEvent.MOUSE_OVER,mouseHandler);
mc.addEventListener(Event.ENTER_FRAME,Run);
}
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function mouseHandler(event:MouseEvent):void
{
switch(event.type)
{
case MouseEvent.MOUSE_OVER:
event.currentTarget.key=true;
break;
}
}
function Run(event:Event):void
{
if(event.currentTarget.key)
event.currentTarget.rotationY+=5;
}
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procedure ShowGIF( GIFFileName : String );
var TargetFrameName,PostData,Heads,Flags : OleVariant; URL : widestring; begin TargetFrameName := '';{Ö¸¶¨FrameµÄ¿Õ×Ö·û´®Ê±,ÔòÔÚµ±Ç°FrameÖдò¿ª¶¯»Îļþ} PostData := false;{²»·¢ËÍÊý¾Ý} Heads := '';{HeaderÐÅϢΪ¿Õ} Flags := 0;{FlagsÉèΪ0} ......
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It's been a while since I've posted any Flash tips. I recon it's
time that changed and I get back to spreading some of that knowledge that's
lofting up there in that big empty space I call a brain. This particular tip
comes from a recent post on the ActionScript.org forums
.
Brackets evaluat ......
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ʵÑéÑéƽ̨: TQ2440
CPU: S3C2440A(ARM9)
¿ª·¢»·¾³: ADS/MDK
NorFlashÐͺŠ:AM29LV160DB
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Nor FlashÉϵçºó´¦ÓÚÊ ......