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   for (var i:int=0; i<Width; i+=step)
   {
    for (var j:int=0; j<Height; j+=step)
    {
     var color:uint=bmpData.getPixel(i,j);
     var rect:Rectangle=new Rectangle(i,j,step,step);
     bmpData.fillRect(rect,color);//Ìî³äÏñËØ
    }
   }
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package   
{  
    import flash.display.Sprite;  
    import flash.display.Loader;  
    import flash.display.Bitmap;  
    import flash.display.BitmapData;  
    import flash.events.*;  
    import flash.net.*;  
    import flash.geom.Rectangle;  
    public class Main extends Sprite  
    {  
        private var loader:Loader;  
        private var url:String="3.jpg";  
        private var step:int=5;  
        public function Main()  


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