Flash ÓëÊýѧ£ºÐÇÐÎÏß
½ñÍíÎÒÃÇÀ´ÍæÍæÕâÖÖÏß»æÖÆ£¬ÐÇÐÎÏß¡£ ÔÚ´óѧµÄÀïÃæ½âÎö¼¸ºÎµ±ÖУ¬°ÑÕâÖÖÇúÏß½Ð×öËļâµãÐÇÐÎÏß¡£ÓÉÓÚËüµÄÐÎ×´ÈçÐÇÐÇ ³ÆÉÏÕâ¸öÃû³ÆÒ²²»ÎÞµÀÀí£¬¿´µ½ÕâÖÖÏßµÄʱºò£¬ÄãÊÇ·ñ»áÐí¸öÔ¸ÍûÄØ£¿Ò»ÆðÀ´°É
ÐÇÐÎÏß¹«Ê½£º
x=a*cos3A
y=a*sin3A
¹«Ê½ºÜ¼òµ¥£¬AµÄ½Ç¶È¿ÉÒÔÊÇÕýÎÞÇî ºÍ¸ºÎÞÇîÖ®¼ä£¬£¨a¿ÉÒÔÀí½âΪ°ë¾¶£© µ«ÊÇÎÒµÄ×ö·¨£¬Àí½âËûΪ0-360ÒѾ×ã¹»ÁË¡£Ò²¾ÍÊÇ˵ËûÐýתһȦ¡£Í¨¹ý»æÖÆÕâÌõÏߣ¬Í¬ÑùÎÒÃǼÓÈëһЩÏߵ͝»£¬ÕâÑù×öµÄºÃ´¦ÊÇÔö¼ÓһЩ¶¯¸ÐÐÔ¡£
³ÌÐòµÄ˼·ºÜ¼òµ¥,ÎÒÃǾͰ´ËûµÄÌṩµÄ¹«Ê½Éè¼ÆÒ»¸ö»æÍ¼³ÌÐò£¬Ëü»á°´Ë³Ê±ÕëÀ´½øÐлæÖÆ£¬ÕâÊÇÒòΪflash µÄ×ø±êϵºÍÎÒÃÇ´«Í³µÄÊýÑ§×ø±êϵÓÐÇø±ð£¬Ë³Ê±ÕëËùת»»µÄ½Ç¶ÈÊÇÕýµÄ£¬¶ø´«Í³µÄÔòÊǸºµÄ¡£¿ÉÒÔÈ¥Á˽âһЩÕâÁ½ÖÖ×ø±êÏµÇø±ð¡£
ÎÒÃÇʹÓÃÃèµãµÄ·½Ê½À´½øÐлæÖÆÏߣ¬ÊÇÔÚflash ÀïÃæÒ»¸öºÜ³£ÓõÄÊÖ·¨¡£¶øÄã¿´µ½µÄͼÏñ£¬ÎÒÃÇ¿ÉÒÔ¼ÙÉèÈÏΪÊÇ360¶ÈÃèµãËùµÃµÄ½á¹û£¬ÓÐÐËȤ¿ÉÒÔ¼ÌÐøÉîÈë¡£
ÏÂÃæÊÇ´úÂ룺
package
{
//ÐÇÐÎÏß¶¯»
// x=a*cos3A
// y=a*sin3A
// дÓÚ2010Äê4ÔÂ11ÈÕ
import flash.display.Sprite;
import flash.events.*;
public class Main extends Sprite
{
private var pen:Sprite=new Sprite();
private var lineMc:Sprite=new Sprite();
private var angle:int=-1;//½Ç¶È
private var centerX:Number=stage.stageWidth/2;//ÖÐÐĵãxλÖÃ
private var centerY:Number=stage.stageHeight/2;//ÖÐÐĵãyλÖÃ
public function Main()
{
init();
}
private function init():void
{
addChild(pen);
addChild(lineMc);
//Ãè»æÊ®×Ö×ø±ê
pen.graphics.lineStyle(1);
pen.graphics.moveTo(centerX,centerY);
pen.graphics.lineTo(centerX,0);
pen.graphics.moveTo(centerX,centerY);
pen.graphics.lineTo(centerX*2,centerY);
pen.graphics.moveTo(centerX,centerY);
pen.graphics.lineTo(centerX,centerY*2);
pen.graphics.moveTo(centerX,centerY);
pen.graphics.lineTo(0,centerY);
addEventListener(Event.ENTER_FRAME,Run);
}
private function Run(event:Event):void
{
lineMc.graphics.clear();
if (angle==-1)
{
var px:Number=centerX+200*Math.pow(Math.cos(angl
Ïà¹ØÎĵµ£º
ROMÊÇRead Only MemoryµÄËõд¡£
RAMÊÇRandom Access MemoryµÄËõд¡£µäÐ͵ÄRAM¾ÍÊǼÆËã»úµÄÄÚ´æ¡£
RAMÓÐÁ½´óÀ࣬һÖÖ³ÆÎª¾²Ì¬RAM£¨Static RAM/SRAM£©£¬SRAMËٶȷdz£¿ì£¬ÊÇĿǰ¶Áд×î¿ìµÄ´æ´¢É豸ÁË£¬µ«ÊÇËüÒ²·Ç³£°º¹ó£¬ËùÒÔÖ»ÔÚÒªÇóºÜ¿Á¿ÌµÄµØ·½Ê¹Óã¬Æ©ÈçCPUµÄÒ»¼¶»º³å£¬¶þ¼¶»º³å¡£ÁíÒ»ÖÖ³ÆÎª¶¯Ì¬RAM£¨Dynamic RAM/DRAM£ ......
var loader:URLLoader = new URLLoader();
loader.addEventListener(ProgressEvent.PROGRESS, handleProgress );
event:ProgressEvent event.bytesLoaded/event.bytesTotal
var streamer:URLStream = new URLStream( );
streamer.addEventListener( ProgressEvent.PROGRESS, handleProgress ......
flash mx.transitions.Tween;¿ÉÒÔʵÏÖÀàËÆÓÚ²¹¼ä¶¯»µÄЧ¹û£»µ¼Èë¸ÃÀࣺ
import mx.transitions.Tween;
È»ºóÓÃnew Tween£¨£©·½·¨¼´¿ÉʵÏÖ¡£New Tween()·½·¨¸ñʽ£º
new Tween£¨ÒªÓ¦Óò¹¼äµÄMC£¬ÒªÓ¦Óò¹¼äµÄMCµÄÊôÐÔ£¬»º¶¯Ð§¹û£¬ÊôÐԵijõʼֵ£¬ÊôÐԵĽáÊøÖµ£¬²¹¼äµÄ³¤¶È£¬²¹¼ä³¤¶ÈµÄÀàÐÍ£©
ÏÂÃæ½éÉÜÒ»ÏÂnew Tween£¨£©·½ ......
ÍøÒ³µ¼º½²Ëµ¥±»FlashºÍ²¥·ÅÆ÷µÈ¶ÔÏóµ²×¡¿´²»µ½,·Ç³£Í·ÌÛ¡£ÆäʵÔÚ<object>±êÇ©ÖмÓÈëÒÔÏ´úÂë¾Í¿É½â¾ö:
<param name="wmode" value="Opaque">
ÀýÈçÓÐÈçÏ´úÂ룺
<object id="player" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="player&qu ......