FlashÓëÊýѧ£ºÐÄÐÎÏß
µ±³õ¿´µ½ÕâЩÏßµÄʱºò ÊÇÔÚÒ»¸öÊýѧµÄÍøÉÏ£¬½ñÌìÒ²¶¯ÊÖŪÁËÒ»¸öÐÄÐÎÏß¡£ÄÚÈÝÆäʵºÜ¼òµ¥£¬Ã»ÓÐʲô»¨ÇεĶ«Î÷£¬µ«ÊÇÀûÓü«×ø±ê·½³Ì¿ÉÒÔ½áºÏflash µ±ÖУ¬Í¬ÑùÒ²»áʹÓü«×ø±êµÄ·½³Ì»æÖÆÃµ¹åÏß¡£ÓÉÓÚÄÜÁ¦ÓÐÏÞ£¬»¹ÊÇÒ»²½²½À´°É¡£
½ñÌìѧÁËÕâ¸ö¶«Î÷¡£ÎÒÃǰѹ«Ê½Õ³ÌùÉÏ£¬¶¼¿ÉÒÔÍøÉÏËÑË÷µ½
//ËÄÖÖ·½ÏòÐÄÐÎÏß
r=a*(1+cos(angle))
r=a*(1-cos(angle))
r=a*(1+sin(angle))
r=a*(1-sin(angle))
ÕâËÄÖֵļ«×ø±ê·½³Ì£¬ÓÐÁËÕâ¸ö·½³ÌÖ®ºó£¬ÎÒÃÇ¿ÉÒÔ½èÖúÕâÖÖ·½³ÌÀ´ÊµÏÖ»æÖÆÒ»¸öÐÄÐΡ£ÎÒÀÁµÃÒ»µãûÓÐÌî³äÑÕÉ«£¬ÓÐÐËȤ¿ÉÒÔ²¹³ä¡£
Õâ´ÎÎÒÃÇʹÓõÄPointÀ൱ÖÐÒ»¸ö¼«×ø±êת»»µÄ·½·¨À´Ãèµã¡£
var point:Point=Point.polar(r,angle);//¼«×ø±êת»»µÑ¿¨¶û×ø±ê
Õâ¸ö·½·¨¿ÉÒÔ½«¼«×ø±êת»»ÎÒÃdz£ÓõÄ×ø±êϵ¡£ÕâÑùÎÒÃÇ¿ÉÒÔÀûÓûæÍ¼api Ãè»æÃ¿Ò»¸öµã¡£
ÎÒÃÇÀûÓÃÕâ¸ö·½·¨£¬½«Ëû×öÒ»¸ö¼òµ¥Ãèµã¶¯»¡£ÈçÏ´úÂë
ÆäÖÐÿһ¸ö¹«Ê½ÀïÃæÐÄÐεķ½ÏòÒ²²»»áÏàͬµÄ¡£
²»·Á×Ô¼º¿ÉÒÔ²âÊÔһϡ£ºÃ£¬ÀÛÁË ÂíÉÏ˯¾õ¡£µÚ¶þÌìÔÙ²¹³ä¡£
package
{
//ËÄÖÖ·½ÏòÐÄÐÎÏß
//r=a*(1+cos(angle))
//r=a*(1-cos(angle))
//r=a*(1+sin(angle))
//r=a*(1-sin(angle))
import flash.display.Sprite;
import flash.events.*;
import flash.geom.Point;
import flash.display.Graphics;
import flash.display.Bitmap;
import flash.display.BitmapData;
public class Main extends Sprite
{
private var pen:Sprite=new Sprite();
private var bmp:BitmapData;
private var n:int=0;//ÊýÁ¿
private var maxStep:int=100;
public function Main()
{
addChild(pen);
addEventListener(Event.ENTER_FRAME,Run);
}
//»æÖÆÐÄÐÎÏß
private function Run(event:Event):void
{
(n<=maxStep) ? drawHeart(n,100,new Point(250,200)) : stopDraw();
n++;
}
//Í£Ö¹»æÖÆ
private function stopDraw():void
{
removeEventListener(Event.ENTER_FRAME,Run);
trace("Í£Ö¹");
}
//»æÖÆÐÄÐÎ
private function drawHeart(num:int,radius:Number,p:Point):void
{
var angle:Number =2*Math.PI /maxStep * num;
var r:Number = radius*(1+Math.sin(angle));//¹«Ê½
var point:Point=Point.polar(r,angle);//¼«×ø±êת»»µÑ¿¨¶û×ø±ê
Ïà¹ØÎĵµ£º
ROMÊÇRead Only MemoryµÄËõд¡£
RAMÊÇRandom Access MemoryµÄËõд¡£µäÐ͵ÄRAM¾ÍÊǼÆËã»úµÄÄÚ´æ¡£
RAMÓÐÁ½´óÀ࣬һÖÖ³ÆÎª¾²Ì¬RAM£¨Static RAM/SRAM£©£¬SRAMËٶȷdz£¿ì£¬ÊÇĿǰ¶Áд×î¿ìµÄ´æ´¢É豸ÁË£¬µ«ÊÇËüÒ²·Ç³£°º¹ó£¬ËùÒÔÖ»ÔÚÒªÇóºÜ¿Á¿ÌµÄµØ·½Ê¹Óã¬Æ©ÈçCPUµÄÒ»¼¶»º³å£¬¶þ¼¶»º³å¡£ÁíÒ»ÖÖ³ÆÎª¶¯Ì¬RAM£¨Dynamic RAM/DRAM£ ......
ROMºÍRAMÖ¸µÄ¶¼Êǰ뵼Ìå´æ´¢Æ÷£¬ROMÊÇRead Only MemoryµÄËõд£¬RAMÊÇRandom Access MemoryµÄËõд¡£ROMÔÚϵͳֹͣ¹©µçµÄʱºòÈÔÈ»¿ÉÒÔ±£³ÖÊý¾Ý£¬¶øRAMͨ³£¶¼ÊÇÔÚµôµçÖ®ºó¾Í¶ªÊ§Êý¾Ý£¬µäÐ͵ÄRAM¾ÍÊǼÆËã»úµÄÄÚ´æ¡£
RAMÓÐÁ½´óÀ࣬һÖÖ³ÆÎª¾²Ì¬RAM£¨Static ......
FlashÏîÄ¿¿ª·¢ÖжÔÃÀÊõËØ²ÄºÍ³ÌÐòµÄ½áºÏʱһ¸ö½Ï·±ËöµÄÎÊÌâ¡£flaÖи÷Ôª¼þ¡¢¶ÔÏóµÄÃüÃû¡¢²ã´Î¡¢×ø±ê¶¼ÓнÏÑϸñµÄÒªÇó¡£Õâ¾ÍʹµÃÓкܶิÔÓ¡¢Öظ´ÐÔ¡¢·±ËöµÄ¹¤×÷£¬±ÈÈç˵ÉèÖÃÃû×Ö¡¢ÉèÖÃÀàÐÍ¡¢¸üÐÂÎļþµÈµÈ¡£
¶Ô½â¾öÕâ¸öÎÊÌ⣬Adobe¹Ù·½Ôç¾ÍÏëµ½Á˲¢ÇÒÌṩÁËÍêÕûµÄ½â¾ö·½°¸£¬ÄǾÍÊÇJSFL£¬flash jsµÄ½Å±¾ÓïÑÔ¡£¶ÔÕâ¸öÓïÑԵĽ ......
¹¤³§Ä£Ê½ÔÚÉè¼ÆÄ£Ê½ÖпÉÒÔ˵ÊÇ×î¼òµ¥µÄÒ»¸öģʽÁË£¡ÎÒÃÇÆ½³£Ð´³ÌÐòµÄʱºò¹¤³§Ä£Ê½Óõķdz£µÄ¹ã·º!ÕâÀïÎÒÃǾÍÀ´ÏêϸµÄ̽ÌÖһϹ¤³§Ä£Ê½¡£
¹¤³§Ä£Ê½ÊÇÔõÑùµ®ÉúµÄÄØ£¿ÔÚʵ¼ÊµÄ±à³Ì¹ý³Ìµ±ÖÐÎÒÃǾ³£ÒªÅöµ½Ò»¸öÎÊÌ⣬¾ÍÊÇÀàµÄ·â×°£¬Ò²¿ÉÒÔ˵ÊÇÒþ²Ø²úÆ·À࣡ÕâÑùÎÒÃǾͳöÏÖÁ˹¤³§Ä£Ê½£¡Õâ¸öģʽ¾ÍÊÇרÃÅ ......
flash²âÊÔÓиöÂé·³µÄÊÂÇé×ÜÊÇÒªÇ建´æ
ºóÀ´·¢ÏÖIEÓÐÉèÖÿÉÒÔÿ´ÎÈ¡×îеÄ
´ò¿ªinternetÑ¡Ïî
ä¯ÀÀÀúÊ·¼Ç¼ ϵãÉèÖÃ
È»ºóÔÚ ¼ì²éËù´æÍøÒ³µÄ½Ïа汾 ÉèÖÃΪ ÿ²Å·ÃÎÊÍøÒ³Ê±
ÕâÑùÉèÖÃÒÔºó ÓиüÐµĻ° ie ¾ÍÄÜ×Ô¶¯È¡×îеÄÁË£¬ÒÔºó¾Í²»ÐèÒªÇ建´æÁË£¬·½±ãÁ˺ܶడ ......