FlashÓëÊýѧ£ºÐÄÐÎÏß
µ±³õ¿´µ½ÕâЩÏßµÄʱºò ÊÇÔÚÒ»¸öÊýѧµÄÍøÉÏ£¬½ñÌìÒ²¶¯ÊÖŪÁËÒ»¸öÐÄÐÎÏß¡£ÄÚÈÝÆäʵºÜ¼òµ¥£¬Ã»ÓÐʲô»¨ÇεĶ«Î÷£¬µ«ÊÇÀûÓü«×ø±ê·½³Ì¿ÉÒÔ½áºÏflash µ±ÖУ¬Í¬ÑùÒ²»áʹÓü«×ø±êµÄ·½³Ì»æÖÆÃµ¹åÏß¡£ÓÉÓÚÄÜÁ¦ÓÐÏÞ£¬»¹ÊÇÒ»²½²½À´°É¡£
½ñÌìѧÁËÕâ¸ö¶«Î÷¡£ÎÒÃǰѹ«Ê½Õ³ÌùÉÏ£¬¶¼¿ÉÒÔÍøÉÏËÑË÷µ½
//ËÄÖÖ·½ÏòÐÄÐÎÏß
r=a*(1+cos(angle))
r=a*(1-cos(angle))
r=a*(1+sin(angle))
r=a*(1-sin(angle))
ÕâËÄÖֵļ«×ø±ê·½³Ì£¬ÓÐÁËÕâ¸ö·½³ÌÖ®ºó£¬ÎÒÃÇ¿ÉÒÔ½èÖúÕâÖÖ·½³ÌÀ´ÊµÏÖ»æÖÆÒ»¸öÐÄÐΡ£ÎÒÀÁµÃÒ»µãûÓÐÌî³äÑÕÉ«£¬ÓÐÐËȤ¿ÉÒÔ²¹³ä¡£
Õâ´ÎÎÒÃÇʹÓõÄPointÀ൱ÖÐÒ»¸ö¼«×ø±êת»»µÄ·½·¨À´Ãèµã¡£
var point:Point=Point.polar(r,angle);//¼«×ø±êת»»µÑ¿¨¶û×ø±ê
Õâ¸ö·½·¨¿ÉÒÔ½«¼«×ø±êת»»ÎÒÃdz£ÓõÄ×ø±êϵ¡£ÕâÑùÎÒÃÇ¿ÉÒÔÀûÓûæÍ¼api Ãè»æÃ¿Ò»¸öµã¡£
ÎÒÃÇÀûÓÃÕâ¸ö·½·¨£¬½«Ëû×öÒ»¸ö¼òµ¥Ãèµã¶¯»¡£ÈçÏ´úÂë
ÆäÖÐÿһ¸ö¹«Ê½ÀïÃæÐÄÐεķ½ÏòÒ²²»»áÏàͬµÄ¡£
²»·Á×Ô¼º¿ÉÒÔ²âÊÔһϡ£ºÃ£¬ÀÛÁË ÂíÉÏ˯¾õ¡£µÚ¶þÌìÔÙ²¹³ä¡£
package
{
//ËÄÖÖ·½ÏòÐÄÐÎÏß
//r=a*(1+cos(angle))
//r=a*(1-cos(angle))
//r=a*(1+sin(angle))
//r=a*(1-sin(angle))
import flash.display.Sprite;
import flash.events.*;
import flash.geom.Point;
import flash.display.Graphics;
import flash.display.Bitmap;
import flash.display.BitmapData;
public class Main extends Sprite
{
private var pen:Sprite=new Sprite();
private var bmp:BitmapData;
private var n:int=0;//ÊýÁ¿
private var maxStep:int=100;
public function Main()
{
addChild(pen);
addEventListener(Event.ENTER_FRAME,Run);
}
//»æÖÆÐÄÐÎÏß
private function Run(event:Event):void
{
(n<=maxStep) ? drawHeart(n,100,new Point(250,200)) : stopDraw();
n++;
}
//Í£Ö¹»æÖÆ
private function stopDraw():void
{
removeEventListener(Event.ENTER_FRAME,Run);
trace("Í£Ö¹");
}
//»æÖÆÐÄÐÎ
private function drawHeart(num:int,radius:Number,p:Point):void
{
var angle:Number =2*Math.PI /maxStep * num;
var r:Number = radius*(1+Math.sin(angle));//¹«Ê½
var point:Point=Point.polar(r,angle);//¼«×ø±êת»»µÑ¿¨¶û×ø±ê
Ïà¹ØÎĵµ£º
1 FlashÀàÐÍÓë¼¼ÊõÌØµã
FlashÖ÷Òª·ÖΪNORºÍNANDÁ½Àà¡£ÏÂÃæ¶Ô¶þÕß×÷½ÏΪÏêϸµÄ±È½Ï¡£
1.1 ÐÔÄܱȽÏ
Flash ÉÁ´æÊÇ·ÇÒ×ʧ´æ´¢Æ÷£¬¿ÉÒÔ¶Ô´æ´¢Æ÷µ¥Ôª¿é½øÐвÁдºÍÔÙ±à³Ì¡£ÈκÎFlashÆ÷¼þ½øÐÐдÈë²Ù×÷ǰ±ØÐëÏÈÖ´ÐвÁ³ý¡£NANDÆ÷¼þÖ´ÐвÁ³ý²Ù×÷Ê®·Ö¼òµ¥£»¶ø NORÔòÒªÇóÔÚ½øÐвÁ³ýǰ£¬ÏÈÒª½«Ä¿±ê¿éÄÚËùÓеÄλ¶¼Ð´Îª0 ......
ROMºÍRAMÖ¸µÄ¶¼Êǰ뵼Ìå´æ´¢Æ÷£¬ROMÊÇRead Only MemoryµÄËõд£¬RAMÊÇRandom Access MemoryµÄËõд¡£ROMÔÚϵͳֹͣ¹©µçµÄʱºòÈÔÈ»¿ÉÒÔ±£³ÖÊý¾Ý£¬¶øRAMͨ³£¶¼ÊÇÔÚµôµçÖ®ºó¾Í¶ªÊ§Êý¾Ý£¬µäÐ͵ÄRAM¾ÍÊǼÆËã»úµÄÄÚ´æ¡£
RAMÓÐÁ½´óÀ࣬һÖÖ³ÆÎª¾²Ì¬RAM£¨Static ......
NAND Flash µÄÊý¾ÝÊÇÒÔbit µÄ·½Ê½±£´æÔÚmemory cell£¬Ò»°ãÀ´Ëµ£¬Ò»¸öcell ÖÐÖ»ÄÜ´æ´¢Ò»¸öbit¡£ÕâЩcell ÒÔ8 ¸ö»òÕß16 ¸öΪµ¥Î»£¬Á¬³Ébit line£¬ÐγÉËùνµÄbyte(x8)/word(x16)£¬Õâ¾ÍÊÇNAND Device µÄλ¿í¡£ÕâЩLine »áÔÙ×é³ÉPage.
(Nand Flash ÓжàÖֽṹ£¬ÎÒʹÓõÄNand Flash ÊÇK9F1208,ÏÂÃæÄÚÈÝÕë¶ÔÈýÐǵÄK9F1208 ......
±¾ÎÄÀ´×Ô£º9RIA
Flash
CS4רҵ°æµÄ3DÄÜÁ¦ÔÊÐíÎÒÃǽøÐб佹ºÍ͸ÊӽǶȵĸı䣬¶øÇÒËûµÄÇ¿´ó3D´¦ÀíÊýѧº¯ÊýÈÃËüÔÚ3D³¡¾°µÄÄÚÍâµ¼º½ÆðÀ´¸ü¼Ó¼òµ¥¡£ÏÖÔÚÓÎÏ·¿ª·¢ÕߺͶ¯»¼Ò
ÃÇÄܹ»Çá¶øÒ׾ٵĵ¼ÈëÈýάÊÓͼºÍÔ˶¯Ð§¹ûÁË¡£
Õâ¸ö½Ì³Ì̽ÌÖµÄÁ½ÖָıäÎę̀ÏÔʾЧ¹ûµÄ·½·¨
ͨ¹ýÒÆ¶¯ºÍ±ä½¹¸Ä±ä¹Û²ìµã
ÔÚÈýά¿Õ¼äÀïÒÆ¶¯¶ÔÏó±¾Éí
Ò ......
±¾ÎÄÀ´×Ô£ºRIAMeeting
ÕâÊÇһƪÀ´×ÔAdobe¿ª·¢ÕßÖÐÐĵÄÎÄÕ£¬ÓÉRIAMeetingÉçÇø·ÒëС×éÍõºØ·Ò룬ÔÎĵØÖ·£ºhttp://www.adobe.com/devnet/flex/articles/flashbuilder4_network_monitor.html
Flash Builder4 beta°üº¬ÁËÒ»¸öÐÂÌØÐÔ£¬¾ÍÊÇÍøÂç¼à²âÆ÷£¬Ëü¿ÉÓÃÓÚ¼à²âÒ»¸öFlexÓ¦ÓúÍÓ¦Ó÷þÎñÆ÷µÄÍøÂçͨѶ¡£
Ëü¿ÉÒÔ¼à²âÈκηǼ ......