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flash C# Socket

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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
    //Òì²½socketÕïÌý
    // Incoming data from client.´Ó¿Í»§¶Ë´«À´µÄÊý¾Ý
    public static string data = null;
    // Thread signal.Ïß³Ì ÓÃÒ»¸öָʾÊÇ·ñ½«³õʼ״̬ÉèÖÃΪÖÕÖ¹µÄ²¼¶ûÖµ³õʼ»¯ ManualResetEvent ÀàµÄÐÂʵÀý¡£
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    public AsynchronousSocketListener()
    {
    }
    public static void StartListening()
    {
     // Data buffer for incoming data. ´«ÈëÊý¾Ý»º³å
     byte[] bytes = new Byte[1024];
     // Establish the local endpoint for the socket. ½¨Á¢±¾µØ¶Ë¿Ú
     // The DNS name of the computer
     // running the listener is "host.contoso.com".
     IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
     IPAddress ipAddress = ipHostInfo.AddressList[0];
  
     IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11001);
     // Create a TCP/IP socket.
     Socket listener = new Socket(AddressFamily.InterNetwork,
      SocketType.Stream, ProtocolType.Tcp );
     // Bind the socket to the local endpoint and listen for incoming connections.°ó¶¨¶Ë¿ÚºÍÊý¾Ý
     try
     {
      listener.Bind(localEndPoint);
      listener.Listen(100);
      while (true)
      {
       // Set the ev


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