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        import flash.display.Sprite;
        import fl.transitions.Tween;
        import fl.transitions.easing.None;
        import flash.filters.GlowFilter;
        public class darkShadow extends Sprite {
                public function darkShadow() {
                        init();
                }
                private function init() {
                        var aimX:Number = this.x;
                        var aimY:Number = this.y;
                        var startX:Number = stage.stageWidth*Math.random();
                        var startY:Number = stage.stageHeight*Math.random();
                        var startRotation = 360*


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Introduction
Conserving memory
Minimizing CPU usage
ActionScript 3.0 performance
Rendering performance
Optimizing network interaction
Working with media
SQL Database performance
Benchmarking and d ......
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