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        import flash.display.Sprite;
        import fl.transitions.Tween;
        import fl.transitions.easing.None;
        import flash.filters.GlowFilter;
        public class darkShadow extends Sprite {
                public function darkShadow() {
                        init();
                }
                private function init() {
                        var aimX:Number = this.x;
                        var aimY:Number = this.y;
                        var startX:Number = stage.stageWidth*Math.random();
                        var startY:Number = stage.stageHeight*Math.random();
                        var startRotation = 360*


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flash C# Socket

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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
    //Òì²½socketÕïÌý
    // Incoming data from client.´Ó¿ ......

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