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flexÊÇadobe¹«Ë¾³öµÄ¶ÔÓÚflashµÄÒ»¸ö²úÆ·¡£¶ÔÓÚѧ¹ýjavaµÄÈËÀ´ËµÔÙ¼òµ¥²»¹ýÁË¡£ÕâÀïÒ²²»¶à˵ÁË£¬¾Í¶ÔÓÚÕ⼸ÌìÔÚÏîÄ¿ÖÐÓöµ½µÄÎÊÌâ̸һÏÂ×Ô¼ºµÄ½â¾ö·½·¨ÓëÈÏʶ¡£
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 var bitmapData:BitmapData = new BitmapData(myCanvas.width, myCanvas.height);
 bitmapData.draw(myCanvas,new Matrix());
 var byteArray:ByteArray = new JPEGEncoder(80).encode(bitmapData);
ÕâÀï±ä³ÉÁËÒ»¸ö×Ö½ÚÊý×飬
±£´æ±¾µØ¿ÉÒÔÓÃ(FileReference)£ºfr.save(byteArray,filename);
Ô¶³ÌµÄ¿ÉÒÔÓÃ:
       var request:URLRequest = new URLRequest(url);
       request.method=URLRequestMethod.POST;
       request.contentType = "application/octet-stream";//
       request.data = byteArray;
       var loader:URLLoader = new URLLoader();
       try{
                loader.load(request);
            }catch (error:Error) {
                Alert.show("ÉÏ´«Ê§°Ü");
            }
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     asÖУº
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      ExternalInterface.addCallback("setSessionId",setSessionId);//¸øjavascriptµ÷ÓõĽӿÚ
      private function setSessionId(argId:String):void{
                fileUpload.JSessionId = argId;
            }
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[Flex 2] 01 RIA


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flex game

package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;

import flashx.textLayout.formats.BackgroundColor;

import spark.effects.interpolation.RGBInterpolator;
public class Map extends Sprite implements IMap
{
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µ«ÊÇÓ¢ÎÄ»¹ºÃ£¬×ÖÌåÎļþ²»´ó£¬ÖÐÎĵĻ°¶¯éü¼¸¸öM£¬Õâ¸ö×ö·¨ºÜ²»ÏÖʵ ......
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