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class Human{
private String name;
public String getName(){
return name;
}
public void setName(String value){
this.name = value;
}
//......
}
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Human human = new Human();
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Human human = new Human();
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Human human;
//......
human.setName("ÕÅÈý");
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public class User implements Serializable{
private static final long serialVersionUID = 1L;
private Integer id;
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server responsibility:
Initialize
the server socke;
Wait
for a client to connect;
Accept
the client connection;
Create
a daemon thread to support the clien;
Go
back to step 2.
game daemon responsibility:
Accept
client player connection;
Pair
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