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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
//Òì²½socketÕïÌý
// Incoming data from client.´Ó¿Í»§¶Ë´«À´µÄÊý¾Ý
public static string data = null;
// Thread signal.Ïß³Ì ÓÃÒ»¸öָʾÊÇ·ñ½«³õʼ״̬ÉèÖÃΪÖÕÖ¹µÄ²¼¶ûÖµ³õʼ»¯ ManualResetEvent ÀàµÄÐÂʵÀý¡£
public static ManualResetEvent allDone = new ManualResetEvent(false);
public AsynchronousSocketListener()
{
}
public static void StartListening()
{
// Data buffer for incoming data. ´«ÈëÊý¾Ý»º³å
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket. ½¨Á¢±¾µØ¶Ë¿Ú
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2009-09-01 17:33ÔÚ.netÖж¨ÒåÒÔÏÂ
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
//Òì²½socketÕïÌý
// Incoming data from client.´Ó¿Í»§¶Ë´«À´µÄÊý¾Ý
public static string data = null;
// Thread signal.Ïß³Ì ÓÃÒ»¸öָʾÊÇ·ñ½«³õʼ״̬ÉèÖÃΪÖÕÖ¹µÄ²¼¶ûÖµ³õʼ»¯ ManualResetEvent ÀàµÄÐÂʵÀý¡£
public static ManualResetEvent allDone = new ManualResetEvent(false);
public AsynchronousSocketListener()
{
}
public static void StartListening()
{
// Data buffer for incoming data. ´«ÈëÊý¾Ý»º³å
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket. ½¨Á¢±¾µØ¶Ë¿Ú
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