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2009-09-01 17:33ÔÚ.netÖж¨ÒåÒÔÏÂ
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
    //Òì²½socketÕïÌý
    // Incoming data from client.´Ó¿Í»§¶Ë´«À´µÄÊý¾Ý
    public static string data = null;
    // Thread signal.Ïß³Ì ÓÃÒ»¸öָʾÊÇ·ñ½«³õʼ״̬ÉèÖÃΪÖÕÖ¹µÄ²¼¶ûÖµ³õʼ»¯ ManualResetEvent ÀàµÄÐÂʵÀý¡£
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    public AsynchronousSocketListener()
    {
    }
    public static void StartListening()
    {
     // Data buffer for incoming data. ´«ÈëÊý¾Ý»º³å
     byte[] bytes = new Byte[1024];
     // Establish the local endpoint for the socket. ½¨Á¢±¾µØ¶Ë¿Ú
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flash C# Socket

2009-09-01 17:33ÔÚ.netÖж¨ÒåÒÔÏÂ
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ClientSocket
{
public class AsynchronousSocketListener
{
    //Òì²½socketÕïÌý
    // Incoming data from client.´Ó¿Í»§¶Ë´«À´µÄÊý¾Ý
    public static string data = null;
    // Thread signal.Ïß³Ì ÓÃÒ»¸öָʾÊÇ·ñ½«³õʼ״̬ÉèÖÃΪÖÕÖ¹µÄ²¼¶ûÖµ³õʼ»¯ ManualResetEvent ÀàµÄÐÂʵÀý¡£
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    public AsynchronousSocketListener()
    {
    }
    public static void StartListening()
    {
     // Data buffer for incoming data. ´«ÈëÊý¾Ý»º³å
     byte[] bytes = new Byte[1024];
     // Establish the local endpoint for the socket. ½¨Á¢±¾µØ¶Ë¿Ú
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