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# include <iostream.h>
int main(void)
{
int i,j;
j=0;
i=j+1;
cout<<"hello world!"<<endl;
cout<<"the result is"<<i<<endl;
return 0;
}
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# include <iostream>
using namespace std;
int main(void)
{
int i,j;
j=0;
i=j+1;
cout<<"hello world!"<<endl;
cout<<"the result is"<<i<<endl;
return 0;
}
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static char *file2memory(FILE *file, long *size)
{
char buffer[1024];
char *string=NULL;
char *newstring=NULL;
long len=0;
long stringlen=0;
if(file) {
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[DllImport("kernel32.dll",SetLastError=true)]
[return: MarshalAs( UnmanagedType.Bool )]
static extern bool AllocConsole();
[DllImport("kernel32.dll",SetLastError=true)]
[return: MarshalAs( UnmanagedType.Bool )]
static extern bool FreeConsole();
// Delegate type to be used as the Handler Routin ......
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