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/**
* ¸¸ÀàPolygon:¶à±ßÐÎ
*
*/
function Polygon() {}
Polygon.prototype.sides = 0;
Polygon.prototype.setSides = function(s) {this.sides=s;}
/**
* ×ÓÀàTriangle:Èý½ÇÐÎ
*/
function Triangle() {}
Triangle.prototype = new Polygon();//¹Ø¼üÒ»¾ä
Triangle.prototype.getArea = function(){}
//new¸ö¶ÔÏó
var tri = new Triangle();
console.log(tri.sides);//¼Ì³ÐµÄÊôÐÔ
console.log(tri.setSides);//¼Ì³ÐµÄ·½·¨
console.log(tri.getArea);//×ÔÓз½·¨
//instanceof²âÊÔ
console.log(tri instanceof Triangle);//true£¬±íÃ÷¸Ã¶ÔÏóÊÇÈý½ÇÐÎ
console.log(tri instanceof Polygon);//true£¬±íÃ÷Èý½ÇÐÎÒ²ÊǶà±ßÐÎ

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[·­Òë]High Performance JavaScript(006)

Identifier Resolution Performance  ±êʶ·ûʶ±ðÐÔÄÜ
    Identifier resolution isn't free, as in fact no computer operation really is without some sort of performance overhead. The deeper into the execution context's scope chain an identifier exists, the slower it is to access for ......

[·­Òë]High Performance JavaScript(008)

Nested Members  ǶÌ׳ÉÔ±
    Since object members may contain other members, it's not uncommon to see patterns such as window.location.href in JavaScript code. These nested members cause the JavaScript engine to go through the object member resolution process each time a dot is ......
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